package net.geforcemods.securitycraft.renderers; import org.lwjgl.opengl.GL11; import net.geforcemods.securitycraft.models.ModelAlarm; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.entity.Entity; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; public class TileEntityAlarmRenderer extends TileEntitySpecialRenderer { private ModelAlarm alarmModel; private ResourceLocation texture = new ResourceLocation("securitycraft:textures/blocks/alarm.png"); public TileEntityAlarmRenderer(){ this.alarmModel = new ModelAlarm(); } public void renderTileEntityAt(TileEntity par1TileEntity, double x, double y, double z, float par5) { int meta = par1TileEntity.hasWorldObj() ? par1TileEntity.getBlockMetadata() : par1TileEntity.blockMetadata; float rotationX = 0F; float rotationY = 0F; float rotationZ = 1F; if(par1TileEntity.hasWorldObj()){ Tessellator tessellator = Tessellator.instance; float f = par1TileEntity.getWorldObj().getLightBrightness(par1TileEntity.xCoord, par1TileEntity.yCoord, par1TileEntity.zCoord); int l = par1TileEntity.getWorldObj().getLightBrightnessForSkyBlocks(par1TileEntity.xCoord, par1TileEntity.yCoord, par1TileEntity.zCoord, 0); int l1 = l % 65536; int l2 = l / 65536; tessellator.setColorOpaque_F(f, f, f); OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, l1, l2); } GL11.glPushMatrix(); GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F); Minecraft.getMinecraft().renderEngine.bindTexture(texture); GL11.glPushMatrix(); if(meta == 0){ rotationX = -1F; rotationY = -10000F; GL11.glTranslatef(0F, -2F, 0F); }else if(meta == 1){ rotationX = -1F; rotationY = 1F; rotationZ = 0F; GL11.glTranslatef(1F, -1F, 0F); }else if(meta == 2){ rotationX = -1F; rotationY = -1F; rotationZ = 0F; GL11.glTranslatef(-1F, -1F, 0F); }else if(meta == 3){ rotationX = 0F; rotationY = -1F; rotationZ = 1F; GL11.glTranslatef(0F, -1F, 1F); }else if(meta == 4){ rotationX = 0F; rotationY = 1F; rotationZ = 1F; GL11.glTranslatef(0F, -1F, -1F); }else if(meta == 5){ rotationX = 0F; } GL11.glRotatef(180F, rotationX, rotationY, rotationZ); this.alarmModel.render((Entity) null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F); GL11.glPopMatrix(); GL11.glPopMatrix(); } }