package net.geforcemods.securitycraft.models; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; /** * Briefcase - Geforce * Created using Tabula 4.1.1 */ public class ModelBriefcase extends ModelBase { public ModelRenderer shape1; public ModelRenderer shape2; public ModelRenderer shape3; public ModelRenderer shape3_1; public ModelBriefcase() { this.textureWidth = 48; this.textureHeight = 32; this.shape3_1 = new ModelRenderer(this, 0, 25); this.shape3_1.setRotationPoint(0.0F, 0.0F, 0.0F); this.shape3_1.addBox(2.0F, -3.0F, 1.0F, 8, 1, 2, 0.0F); this.shape3 = new ModelRenderer(this, 0, 15); this.shape3.setRotationPoint(0.0F, 0.0F, 0.0F); this.shape3.addBox(10.0F, -3.0F, 1.0F, 1, 3, 2, 0.0F); this.shape1 = new ModelRenderer(this, 0, 0); this.shape1.setRotationPoint(-6.0F, 14.0F, -2.0F); this.shape1.addBox(0.0F, 0.0F, 0.0F, 12, 10, 4, 0.0F); this.shape2 = new ModelRenderer(this, 10, 15); this.shape2.setRotationPoint(0.0F, 0.0F, 0.0F); this.shape2.addBox(1.0F, -3.0F, 1.0F, 1, 3, 2, 0.0F); this.shape1.addChild(this.shape3_1); this.shape1.addChild(this.shape3); this.shape1.addChild(this.shape2); } @Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { this.shape1.render(f5); } /** * This is a helper function from Tabula to set the rotation of model parts */ public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) { modelRenderer.rotateAngleX = x; modelRenderer.rotateAngleY = y; modelRenderer.rotateAngleZ = z; } }