/* * Copyright 2014 MovingBlocks * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.terasology.core.world.generator.facetProviders; import org.terasology.entitySystem.Component; import org.terasology.math.TeraMath; import org.terasology.math.geom.Vector2f; import org.terasology.rendering.nui.properties.Range; import org.terasology.utilities.procedural.BrownianNoise; import org.terasology.utilities.procedural.PerlinNoise; import org.terasology.utilities.procedural.SubSampledNoise; import org.terasology.world.generation.Border3D; import org.terasology.world.generation.ConfigurableFacetProvider; import org.terasology.world.generation.GeneratingRegion; import org.terasology.world.generation.Produces; import org.terasology.world.generation.facets.SurfaceHumidityFacet; /** * Defines surface humidity in the range [0..1] based on random noise. */ @Produces(SurfaceHumidityFacet.class) public class PerlinHumidityProvider implements ConfigurableFacetProvider { private static final int SAMPLE_RATE = 4; private SubSampledNoise humidityNoise; private Configuration config = new Configuration(); private long seed; public PerlinHumidityProvider() { // use default values } /** * @param config the config to use */ public PerlinHumidityProvider(Configuration config) { this.config = config; } @Override public void setSeed(long seed) { this.seed = seed; reload(); } @Override public void process(GeneratingRegion region) { Border3D border = region.getBorderForFacet(SurfaceHumidityFacet.class); SurfaceHumidityFacet facet = new SurfaceHumidityFacet(region.getRegion(), border); float[] noise = humidityNoise.noise(facet.getWorldRegion()); for (int i = 0; i < noise.length; ++i) { noise[i] = TeraMath.clamp((noise[i] * 2.11f + 1f) * 0.5f); } facet.set(noise); region.setRegionFacet(SurfaceHumidityFacet.class, facet); } @Override public String getConfigurationName() { return "Humidity"; } @Override public Component getConfiguration() { return config; } @Override public void setConfiguration(Component configuration) { this.config = (Configuration) configuration; reload(); } private void reload() { float realScale = config.scale * 0.01f; Vector2f scale = new Vector2f(realScale, realScale); BrownianNoise brown = new BrownianNoise(new PerlinNoise(seed + 6), config.octaves); humidityNoise = new SubSampledNoise(brown, scale, SAMPLE_RATE); } public static class Configuration implements Component { @Range(min = 0, max = 10.0f, increment = 1f, precision = 0, description = "The number of noise octaves") public int octaves = 8; @Range(min = 0.01f, max = 5f, increment = 0.01f, precision = 2, description = "The noise scale") public float scale = 0.05f; } }