/*
* Copyright 2014 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.core.world.generator.facetProviders;
import org.terasology.entitySystem.Component;
import org.terasology.math.TeraMath;
import org.terasology.math.geom.Vector2f;
import org.terasology.rendering.nui.properties.Range;
import org.terasology.utilities.procedural.BrownianNoise;
import org.terasology.utilities.procedural.PerlinNoise;
import org.terasology.utilities.procedural.SubSampledNoise;
import org.terasology.world.generation.Border3D;
import org.terasology.world.generation.ConfigurableFacetProvider;
import org.terasology.world.generation.GeneratingRegion;
import org.terasology.world.generation.Produces;
import org.terasology.world.generation.facets.SurfaceHumidityFacet;
/**
* Defines surface humidity in the range [0..1] based on random noise.
*/
@Produces(SurfaceHumidityFacet.class)
public class PerlinHumidityProvider implements ConfigurableFacetProvider {
private static final int SAMPLE_RATE = 4;
private SubSampledNoise humidityNoise;
private Configuration config = new Configuration();
private long seed;
public PerlinHumidityProvider() {
// use default values
}
/**
* @param config the config to use
*/
public PerlinHumidityProvider(Configuration config) {
this.config = config;
}
@Override
public void setSeed(long seed) {
this.seed = seed;
reload();
}
@Override
public void process(GeneratingRegion region) {
Border3D border = region.getBorderForFacet(SurfaceHumidityFacet.class);
SurfaceHumidityFacet facet = new SurfaceHumidityFacet(region.getRegion(), border);
float[] noise = humidityNoise.noise(facet.getWorldRegion());
for (int i = 0; i < noise.length; ++i) {
noise[i] = TeraMath.clamp((noise[i] * 2.11f + 1f) * 0.5f);
}
facet.set(noise);
region.setRegionFacet(SurfaceHumidityFacet.class, facet);
}
@Override
public String getConfigurationName() {
return "Humidity";
}
@Override
public Component getConfiguration() {
return config;
}
@Override
public void setConfiguration(Component configuration) {
this.config = (Configuration) configuration;
reload();
}
private void reload() {
float realScale = config.scale * 0.01f;
Vector2f scale = new Vector2f(realScale, realScale);
BrownianNoise brown = new BrownianNoise(new PerlinNoise(seed + 6), config.octaves);
humidityNoise = new SubSampledNoise(brown, scale, SAMPLE_RATE);
}
public static class Configuration implements Component {
@Range(min = 0, max = 10.0f, increment = 1f, precision = 0, description = "The number of noise octaves")
public int octaves = 8;
@Range(min = 0.01f, max = 5f, increment = 0.01f, precision = 2, description = "The noise scale")
public float scale = 0.05f;
}
}