/*
* Copyright 2013 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.network;
/**
* The current multiplayer mode of the game.
*
*/
public enum NetworkMode {
/**
* The game is running in single-player mode.
*/
NONE(true, false, true),
/**
* The game is hosting a server without local player
*/
LISTEN_SERVER(true, true, false),
/**
* The game is hosting a server with local player
*/
DEDICATED_SERVER(true, true, true),
/**
* The game is a remote client connected to a server
*/
CLIENT(false, false, true);
private boolean authority;
private boolean isServer;
private boolean hasLocalClient;
NetworkMode(boolean authority, boolean isServer, boolean hasLocalClient) {
this.authority = authority;
this.isServer = isServer;
this.hasLocalClient = hasLocalClient;
}
/**
* @return Whether the game is the authority on what is happening in the world
*/
public boolean isAuthority() {
return authority;
}
/**
* @return true if the game is hosting a server
*/
public boolean isServer() {
return isServer;
}
/**
* @return true if the instance has a local client
*/
public boolean hasLocalClient() {
return hasLocalClient;
}
}