/*
* Copyright 2013 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.rendering.assets.skeletalmesh;
import org.terasology.math.geom.Vector3f;
/**
*/
public class BoneWeight {
private Vector3f position = new Vector3f();
private float bias;
private int boneIndex;
private Vector3f normal = new Vector3f();
public BoneWeight(Vector3f position, float bias, int boneIndex) {
this.position.set(position);
this.bias = bias;
this.boneIndex = boneIndex;
}
public Vector3f getPosition() {
return position;
}
public float getBias() {
return bias;
}
public int getBoneIndex() {
return boneIndex;
}
public Vector3f getNormal() {
return normal;
}
public void setNormal(Vector3f normal) {
this.normal.set(normal);
}
}