/* * Copyright 2013 MovingBlocks * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.terasology.rendering.assets.skeletalmesh; import org.terasology.math.geom.Vector3f; /** */ public class BoneWeight { private Vector3f position = new Vector3f(); private float bias; private int boneIndex; private Vector3f normal = new Vector3f(); public BoneWeight(Vector3f position, float bias, int boneIndex) { this.position.set(position); this.bias = bias; this.boneIndex = boneIndex; } public Vector3f getPosition() { return position; } public float getBias() { return bias; } public int getBoneIndex() { return boneIndex; } public Vector3f getNormal() { return normal; } public void setNormal(Vector3f normal) { this.normal.set(normal); } }