/* * Copyright 2013 MovingBlocks * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.terasology.physics.engine; import com.bulletphysics.collision.shapes.CollisionShape; import com.bulletphysics.collision.shapes.voxel.VoxelInfo; import com.bulletphysics.collision.shapes.voxel.VoxelPhysicsWorld; import org.terasology.math.VecMath; import org.terasology.math.geom.Vector3f; import org.terasology.math.geom.Vector3i; import org.terasology.world.WorldProvider; import org.terasology.world.block.Block; /** * This class links Terasology's voxel world with the physics engine, providing it with the collision information for each block location. * */ public class PhysicsWorldWrapper implements VoxelPhysicsWorld { private WorldProvider world; public PhysicsWorldWrapper(WorldProvider world) { this.world = world; } @Override public VoxelInfo getCollisionShapeAt(int x, int y, int z) { Block block = world.getBlock(x, y, z); return new TeraVoxelInfo(block, block.isTargetable(), !block.isPenetrable(), new Vector3i(x, y, z)); } public void dispose() { world = null; } private static class TeraVoxelInfo implements VoxelInfo { private boolean colliding; private boolean blocking; private CollisionShape shape; private Vector3i position; private Vector3f offset; TeraVoxelInfo(Block block, boolean colliding, boolean blocking, Vector3i position) { this.shape = block.getCollisionShape(); this.offset = block.getCollisionOffset(); this.colliding = shape != null && colliding; this.blocking = shape != null && blocking; this.position = position; } @Override public boolean isColliding() { return colliding; } @Override public Object getUserData() { return position; } @Override public CollisionShape getCollisionShape() { return shape; } @Override public javax.vecmath.Vector3f getCollisionOffset() { return VecMath.to(offset); } @Override public boolean isBlocking() { return blocking; } } }