/* * Copyright 2014 MovingBlocks * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.terasology.core.world.generator.facetProviders; import org.terasology.math.geom.Rect2i; import org.terasology.math.geom.Vector2f; import org.terasology.utilities.procedural.BrownianNoise; import org.terasology.utilities.procedural.PerlinNoise; import org.terasology.utilities.procedural.SubSampledNoise; import org.terasology.world.generation.Border3D; import org.terasology.world.generation.Facet; import org.terasology.world.generation.FacetProvider; import org.terasology.world.generation.GeneratingRegion; import org.terasology.world.generation.Produces; import org.terasology.world.generation.Requires; import org.terasology.world.generation.facets.SeaLevelFacet; import org.terasology.world.generation.facets.SurfaceHeightFacet; /** */ @Produces(SurfaceHeightFacet.class) @Requires(@Facet(SeaLevelFacet.class)) public class PerlinBaseSurfaceProvider implements FacetProvider { private static final int SAMPLE_RATE = 4; private SubSampledNoise surfaceNoise; @Override public void setSeed(long seed) { BrownianNoise source = new BrownianNoise(new PerlinNoise(seed), 8); surfaceNoise = new SubSampledNoise(source, new Vector2f(0.004f, 0.004f), SAMPLE_RATE); } @Override public void process(GeneratingRegion region) { Border3D border = region.getBorderForFacet(SurfaceHeightFacet.class); SurfaceHeightFacet facet = new SurfaceHeightFacet(region.getRegion(), border); SeaLevelFacet seaLevelFacet = region.getRegionFacet(SeaLevelFacet.class); float seaLevel = seaLevelFacet.getSeaLevel(); Rect2i processRegion = facet.getWorldRegion(); float[] noise = surfaceNoise.noise(processRegion); for (int i = 0; i < noise.length; ++i) { noise[i] = seaLevel + seaLevel * ((noise[i] * 2.11f + 1f) / 2f); } facet.set(noise); region.setRegionFacet(SurfaceHeightFacet.class, facet); } }