/*
* Copyright 2015 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.rendering.backdrop;
import org.terasology.math.geom.Vector3f;
/**
* Implementations of this interface provide read and/or write access to the backdrop,
* the visual layer that is rendered beyond the 3d scene rendered by the WorldRenderer
*
* This is generally intended to be the sky, but the theatrical term "backdrop" is used to include
* anything in the background. On the other hand, the term "background" itself was avoided as it is
* used in the context of background/foreground processes and threads.
*/
public interface BackdropProvider {
// Note: I intentionally leave this interface undocumented (which is how I found it
// in the skysphere implementation) as I plan to radically change it. -- emanuele3d
float getDaylight();
float getTurbidity();
float getColorExp();
float getSunPositionAngle();
Vector3f getSunDirection(boolean moonlightFlip);
}