/*
* Copyright 2013 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.input.events;
import org.terasology.entitySystem.entity.EntityRef;
import org.terasology.entitySystem.event.ConsumableEvent;
import org.terasology.math.geom.Vector3f;
import org.terasology.math.geom.Vector3i;
public abstract class InputEvent implements ConsumableEvent {
private float delta;
private boolean consumed;
private EntityRef target = EntityRef.NULL;
private Vector3i targetBlockPosition;
private Vector3f hitPosition;
private Vector3f hitNormal;
public InputEvent(float delta) {
this.delta = delta;
}
public EntityRef getTarget() {
return target;
}
/**
*
* @return This event's target world position.
*/
public Vector3f getHitPosition() {
return hitPosition;
}
/**
*
* @return The hit normal/direction of this event (usually from player camera).
*/
public Vector3f getHitNormal() {
return hitNormal;
}
public Vector3i getTargetBlockPosition() {
return targetBlockPosition;
}
/**
*
* @return The time since the event was fired (also the game update loop's delta time).
*/
public float getDelta() {
return delta;
}
@Override
public boolean isConsumed() {
return consumed;
}
@Override
public void consume() {
this.consumed = true;
}
/**
* Sets this event's target information.
* @param newTarget This event's target entity.
* @param targetBlockPos This event's target block coordinates.
* @param targetHitPosition This event's target world position.
* @param targetHitNormal The hit normal/direction of this event (usually from player camera).
*/
public void setTargetInfo(EntityRef newTarget, Vector3i targetBlockPos, Vector3f targetHitPosition, Vector3f targetHitNormal) {
this.target = newTarget;
this.targetBlockPosition = targetBlockPos;
this.hitPosition = targetHitPosition;
this.hitNormal = targetHitNormal;
}
protected void reset(float newDelta) {
consumed = false;
this.delta = newDelta;
this.target = EntityRef.NULL;
}
}