/* * Copyright 2015 MovingBlocks * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.terasology.utilities.procedural; /** * This implementation is based on Robert Jenkins' 96 bit mix function as described in * in "Integer Hash Function" by Thomas Wang, Jan 1997. The original code is public domain. * */ public class WhiteNoise implements Noise { private final int seed; /** * Initializes a new instance of the random number generator using a * specified seed. * * @param seed The seed to use */ public WhiteNoise(long seed) { this.seed = (int) (seed ^ 780291637); // flip some bits } @Override public float noise(float x, float y, float z) { // the floatToIntBits conversion messes with the coords // this is ok, because white noise is invariant to position int fx = Float.floatToIntBits(x); int fy = Float.floatToIntBits(y); int fz = Float.floatToIntBits(z); return noise(fx, fy, fz); } @Override public float noise(float x, float y) { // the floatToIntBits conversion messes with the coords // this is ok, because white noise is invariant to position int fx = Float.floatToIntBits(x); int fy = Float.floatToIntBits(y); return noise(fx, fy); } @Override public float noise(int x, int y) { return noise(intNoise(x) + y); } @Override public float noise(int x, int y, int z) { return noise(intNoise(intNoise(x) + y) + z); } /** * @param x any float value * @return a random, but deterministic float value in [-1..1] */ public float noise(float x) { // the floatToIntBits conversion messes with the coords // this is ok, because white noise is invariant to position int fx = Float.floatToIntBits(x); return noise(fx); } /** * @param x and integer value * @return a random, but deterministic float value in [-1..1] */ public float noise(int x) { float noise = intNoise(x); return noise / Integer.MAX_VALUE; } public int intNoise(int x, int y) { return intNoise(intNoise(x) + y); } public int intNoise(int x, int y, int z) { return intNoise(intNoise(intNoise(x) + y) + z); } /** * @param x any integer value * @return the 32-bit Jenkins hash */ public int intNoise(int x) { int key = seed ^ x; int c2 = 0x27d4eb2d; // a prime or an odd constant key = (key ^ 61) ^ (key >>> 16); key = key + (key << 3); key = key ^ (key >>> 4); key = key * c2; key = key ^ (key >>> 15); return key; } }