/*
* Copyright 2013 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.engine.modes.loadProcesses;
import com.google.common.collect.Maps;
import com.google.common.collect.Sets;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import org.terasology.context.Context;
import org.terasology.engine.GameEngine;
import org.terasology.engine.bootstrap.EnvironmentSwitchHandler;
import org.terasology.engine.modes.LoadProcess;
import org.terasology.engine.modes.StateMainMenu;
import org.terasology.engine.module.ModuleManager;
import org.terasology.game.Game;
import org.terasology.game.GameManifest;
import org.terasology.module.Module;
import org.terasology.module.ModuleEnvironment;
import org.terasology.naming.NameVersion;
import org.terasology.network.JoinStatus;
import org.terasology.network.NetworkSystem;
import org.terasology.network.Server;
import org.terasology.network.ServerInfoMessage;
import org.terasology.world.internal.WorldInfo;
import java.util.Map;
import java.util.Map.Entry;
import java.util.Set;
/**
*/
public class JoinServer implements LoadProcess {
private static final Logger logger = LoggerFactory.getLogger(JoinServer.class);
private Context context;
private NetworkSystem networkSystem;
private GameManifest gameManifest;
private JoinStatus joinStatus;
private Thread applyModuleThread;
private ModuleEnvironment oldEnvironment;
public JoinServer(Context context, GameManifest gameManifest, JoinStatus joinStatus) {
this.context = context;
this.networkSystem = context.get(NetworkSystem.class);
this.gameManifest = gameManifest;
this.joinStatus = joinStatus;
}
@Override
public String getMessage() {
if (applyModuleThread != null) {
return "Scanning for Assets...";
} else {
return joinStatus.getCurrentActivity();
}
}
@Override
public boolean step() {
if (applyModuleThread != null) {
if (!applyModuleThread.isAlive()) {
if (oldEnvironment != null) {
oldEnvironment.close();
}
return true;
}
return false;
} else if (joinStatus.getStatus() == JoinStatus.Status.COMPLETE) {
Server server = networkSystem.getServer();
ServerInfoMessage serverInfo = networkSystem.getServer().getInfo();
// If no GameName, use Server IP Address
if (serverInfo.getGameName().length() > 0) {
gameManifest.setTitle(serverInfo.getGameName());
} else {
gameManifest.setTitle(server.getRemoteAddress());
}
for (WorldInfo worldInfo : serverInfo.getWorldInfoList()) {
gameManifest.addWorld(worldInfo);
}
Map<String, Short> blockMap = Maps.newHashMap();
for (Entry<Integer, String> entry : serverInfo.getBlockIds().entrySet()) {
String name = entry.getValue();
short id = entry.getKey().shortValue();
Short oldId = blockMap.put(name, id);
if (oldId != null && oldId != id) {
logger.warn("Overwriting Id {} for {} with Id {}", oldId, name, id);
}
}
Map<String, Short> biomeMap = Maps.newHashMap();
for (Entry<Short, String> entry : serverInfo.getBiomeIds().entrySet()) {
String name = entry.getValue();
short id = entry.getKey();
Short oldId = biomeMap.put(name, id);
if (oldId != null && oldId != id) {
logger.warn("Overwriting Biome Id {} for {} with Id {}", oldId, name, id);
}
}
gameManifest.setRegisteredBlockFamilies(serverInfo.getRegisterBlockFamilyList());
gameManifest.setBlockIdMap(blockMap);
gameManifest.setBiomeIdMap(biomeMap);
gameManifest.setTime(networkSystem.getServer().getInfo().getTime());
ModuleManager moduleManager = context.get(ModuleManager.class);
Set<Module> moduleSet = Sets.newLinkedHashSet();
for (NameVersion moduleInfo : networkSystem.getServer().getInfo().getModuleList()) {
Module module = moduleManager.getRegistry().getModule(moduleInfo.getName(), moduleInfo.getVersion());
if (module == null) {
StateMainMenu mainMenu = new StateMainMenu("Missing required module: " + moduleInfo);
context.get(GameEngine.class).changeState(mainMenu);
return false;
} else {
logger.info("Activating module: {}:{}", moduleInfo.getName(), moduleInfo.getVersion());
gameManifest.addModule(module.getId(), module.getVersion());
moduleSet.add(module);
}
}
oldEnvironment = moduleManager.getEnvironment();
moduleManager.loadEnvironment(moduleSet, true);
context.get(Game.class).load(gameManifest);
EnvironmentSwitchHandler environmentSwitchHandler = context.get(EnvironmentSwitchHandler.class);
applyModuleThread = new Thread(() -> environmentSwitchHandler.handleSwitchToGameEnvironment(context));
applyModuleThread.start();
return false;
} else if (joinStatus.getStatus() == JoinStatus.Status.FAILED) {
StateMainMenu mainMenu = new StateMainMenu("Failed to connect to server: " + joinStatus.getErrorMessage());
context.get(GameEngine.class).changeState(mainMenu);
networkSystem.shutdown();
}
return false;
}
@Override
public void begin() {
}
@Override
public float getProgress() {
return joinStatus.getCurrentActivityProgress();
}
@Override
public int getExpectedCost() {
return 10;
}
}