/*
* Copyright 2016 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.rendering.shader;
import org.lwjgl.opengl.GL13;
import org.terasology.registry.CoreRegistry;
import org.terasology.rendering.assets.material.Material;
import org.terasology.rendering.nui.properties.Range;
import org.terasology.rendering.opengl.DefaultDynamicFBOs;
import org.terasology.rendering.opengl.FBO;
import org.terasology.rendering.opengl.fbms.DisplayResolutionDependentFBOs;
/**
* Shader parameters for the Post-processing shader program.
*
*/
public class ShaderParametersSobel extends ShaderParametersBase {
@Range(min = 0.0f, max = 16.0f)
float pixelOffsetX = 1.0f;
@Range(min = 0.0f, max = 16.0f)
float pixelOffsetY = 1.0f;
@Override
public void applyParameters(Material program) {
super.applyParameters(program);
// TODO: obtain once in superclass? The super class could then have the monitoring functionality.
FBO scene = CoreRegistry.get(DisplayResolutionDependentFBOs.class).get(DefaultDynamicFBOs.READ_ONLY_GBUFFER.getName()); // TODO: switch from CoreRegistry to Context.
// TODO: move to node
if (scene != null) {
// TODO: group these recurring three lines into a method binding a texture from disk or an FBO-bound buffer
GL13.glActiveTexture(GL13.GL_TEXTURE0);
scene.bindDepthTexture();
program.setInt("texDepth", 0);
program.setFloat("texelWidth", 1.0f / scene.width());
program.setFloat("texelHeight", 1.0f / scene.height());
}
program.setFloat("pixelOffsetX", pixelOffsetX);
program.setFloat("pixelOffsetY", pixelOffsetY);
}
}