/* * Copyright 2016 MovingBlocks * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.terasology.rendering.shader; import org.lwjgl.opengl.GL13; import org.terasology.registry.CoreRegistry; import org.terasology.rendering.assets.material.Material; import org.terasology.rendering.nui.properties.Range; import org.terasology.rendering.opengl.DefaultDynamicFBOs; import org.terasology.rendering.opengl.FBO; import org.terasology.rendering.opengl.fbms.DisplayResolutionDependentFBOs; /** * Shader parameters for the Post-processing shader program. * */ public class ShaderParametersSobel extends ShaderParametersBase { @Range(min = 0.0f, max = 16.0f) float pixelOffsetX = 1.0f; @Range(min = 0.0f, max = 16.0f) float pixelOffsetY = 1.0f; @Override public void applyParameters(Material program) { super.applyParameters(program); // TODO: obtain once in superclass? The super class could then have the monitoring functionality. FBO scene = CoreRegistry.get(DisplayResolutionDependentFBOs.class).get(DefaultDynamicFBOs.READ_ONLY_GBUFFER.getName()); // TODO: switch from CoreRegistry to Context. // TODO: move to node if (scene != null) { // TODO: group these recurring three lines into a method binding a texture from disk or an FBO-bound buffer GL13.glActiveTexture(GL13.GL_TEXTURE0); scene.bindDepthTexture(); program.setInt("texDepth", 0); program.setFloat("texelWidth", 1.0f / scene.width()); program.setFloat("texelHeight", 1.0f / scene.height()); } program.setFloat("pixelOffsetX", pixelOffsetX); program.setFloat("pixelOffsetY", pixelOffsetY); } }