/*
* Copyright 2013 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.rendering.assets.skeletalmesh;
import com.google.common.collect.Lists;
import org.terasology.math.geom.Quat4f;
import org.terasology.math.geom.Vector3f;
import java.util.Collection;
import java.util.List;
/**
*/
public class Bone {
private String name;
private int index;
private Vector3f objectSpacePos = new Vector3f();
private Quat4f rotation = new Quat4f(0, 0, 0, 1);
private Bone parent;
private List<Bone> children = Lists.newArrayList();
public Bone(int index, String name, Vector3f position, Quat4f rotation) {
this.index = index;
this.name = name;
this.objectSpacePos.set(position);
this.rotation.set(rotation);
}
public String getName() {
return name;
}
public int getIndex() {
return index;
}
public Vector3f getObjectPosition() {
return objectSpacePos;
}
public void setObjectPos(Vector3f newObjectSpacePos) {
this.objectSpacePos = newObjectSpacePos;
}
public Vector3f getLocalPosition() {
Vector3f pos = new Vector3f(objectSpacePos);
if (parent != null) {
pos.sub(parent.getObjectPosition());
Quat4f inverseParentRot = new Quat4f();
inverseParentRot.inverse(parent.getObjectRotation());
inverseParentRot.rotate(pos, pos);
}
return pos;
}
public Quat4f getObjectRotation() {
return rotation;
}
public void setObjectRotation(Quat4f newRotation) {
this.rotation = newRotation;
}
public Quat4f getLocalRotation() {
Quat4f rot = new Quat4f(rotation);
if (parent != null) {
Quat4f inverseParentRot = new Quat4f();
inverseParentRot.inverse(parent.getObjectRotation());
rot.mul(inverseParentRot, rot);
}
return rot;
}
public Bone getParent() {
return parent;
}
public int getParentIndex() {
return parent != null ? parent.getIndex() : -1;
}
public void addChild(Bone child) {
if (child.parent != null) {
child.parent.children.remove(child);
}
child.parent = this;
children.add(child);
}
public Collection<Bone> getChildren() {
return children;
}
}