/*
* Copyright 2016 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.logic.characters;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import org.terasology.config.Config;
import org.terasology.entitySystem.entity.EntityBuilder;
import org.terasology.entitySystem.entity.EntityManager;
import org.terasology.entitySystem.entity.EntityRef;
import org.terasology.entitySystem.entity.lifecycleEvents.OnActivatedComponent;
import org.terasology.entitySystem.event.ReceiveEvent;
import org.terasology.entitySystem.systems.BaseComponentSystem;
import org.terasology.entitySystem.systems.RegisterMode;
import org.terasology.entitySystem.systems.RegisterSystem;
import org.terasology.logic.location.Location;
import org.terasology.logic.location.LocationComponent;
import org.terasology.math.geom.Quat4f;
import org.terasology.registry.In;
/**
* Gaze describes where the character is looking. This direction is accessible to all clients and could be hooked up to part of the rendered character.
* Also, this can be used to allow the server to correctly perform actions based on where the character is looking.
*/
@RegisterSystem(RegisterMode.AUTHORITY)
public class GazeAuthoritySystem extends BaseComponentSystem {
private static final Logger logger = LoggerFactory.getLogger(GazeAuthoritySystem.class);
@In
EntityManager entityManager;
@In
private Config config;
@ReceiveEvent
public void ensureGazeContainerEntitiesCreated(OnActivatedComponent event, EntityRef entityRef, GazeMountPointComponent gazeMountPointComponent,
LocationComponent locationComponent) {
if (!gazeMountPointComponent.gazeEntity.exists()) {
gazeMountPointComponent.gazeEntity = createGazeEntity();
entityRef.saveComponent(gazeMountPointComponent);
}
gazeMountPointComponent.translate.y = config.getPlayer().getEyeHeight();
Location.attachChild(entityRef, gazeMountPointComponent.gazeEntity, gazeMountPointComponent.translate, new Quat4f(Quat4f.IDENTITY));
}
private EntityRef createGazeEntity() {
EntityBuilder gazeContainerBuilder = entityManager.newBuilder("engine:gaze");
EntityRef gazeEntity = gazeContainerBuilder.build();
return gazeEntity;
}
/**
* Returns the gaze entity if it exists, otherwise the character entity will be returned.
*
* @param character
* @return
*/
public static EntityRef getGazeEntityForCharacter(EntityRef character) {
GazeMountPointComponent gazeMountPointComponent = character.getComponent(GazeMountPointComponent.class);
if (gazeMountPointComponent != null && gazeMountPointComponent.gazeEntity.exists()) {
return gazeMountPointComponent.gazeEntity;
}
return character;
}
}