/*
* Copyright 2015 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.input;
import java.util.List;
import java.util.Queue;
import org.terasology.input.device.ControllerAction;
import org.terasology.input.device.InputDevice;
/**
* Represents <b>all</b> connected controllers (e.g. gamepads, but also some keyboards).
* Unfortunately, it is impossible to separate events in LWJGL2 based on controllers, so they have
* to be processes all at once.
*/
public interface ControllerDevice extends InputDevice {
@Override
Queue<ControllerAction> getInputQueue();
/**
* @return a list of currently connected controller IDs.
*/
List<String> getControllers();
}