/*
* Copyright 2013 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.world.chunks;
import org.terasology.math.Region3i;
import org.terasology.math.geom.BaseVector3i;
import org.terasology.math.geom.Vector3i;
import org.terasology.module.sandbox.API;
import org.terasology.world.biomes.Biome;
import org.terasology.world.block.Block;
import org.terasology.world.liquid.LiquidData;
/**
* This interface describes the core of a chunk:
* <ul>
* <li>Chunk position</li>
* <li>Block read/write</li>
* <li>Liquid read/write</li>
* <li>Chunk to world position conversion</li>
* <li>Chunk size and region</li>
* <li>Locking</li>
* </ul>
* This is everything available during chunk generation. Light is not included because it is a derived from the blocks.
*/
@API
public interface CoreChunk {
Vector3i getPosition();
Block getBlock(BaseVector3i pos);
Block getBlock(int x, int y, int z);
Block setBlock(int x, int y, int z, Block block);
Block setBlock(BaseVector3i pos, Block block);
Biome setBiome(int x, int y, int z, Biome biome);
Biome getBiome(int x, int y, int z);
void setLiquid(BaseVector3i pos, LiquidData state);
void setLiquid(int x, int y, int z, LiquidData newState);
LiquidData getLiquid(BaseVector3i pos);
LiquidData getLiquid(int x, int y, int z);
Vector3i getChunkWorldOffset();
int getChunkWorldOffsetX();
int getChunkWorldOffsetY();
int getChunkWorldOffsetZ();
Vector3i chunkToWorldPosition(BaseVector3i blockPos);
Vector3i chunkToWorldPosition(int x, int y, int z);
int chunkToWorldPositionX(int x);
int chunkToWorldPositionY(int y);
int chunkToWorldPositionZ(int z);
int getChunkSizeX();
int getChunkSizeY();
int getChunkSizeZ();
Region3i getRegion();
int getEstimatedMemoryConsumptionInBytes();
ChunkBlockIterator getBlockIterator();
}