/*
* Copyright 2017 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.rendering.shader;
import org.lwjgl.opengl.GL13;
import org.terasology.config.Config;
import org.terasology.registry.CoreRegistry;
import org.terasology.rendering.assets.material.Material;
import org.terasology.rendering.cameras.Camera;
import org.terasology.rendering.dag.nodes.AmbientOcclusionNode;
import org.terasology.rendering.dag.nodes.BloomBlurNode;
import org.terasology.rendering.dag.nodes.HighPassNode;
import org.terasology.rendering.dag.nodes.RefractiveReflectiveBlocksNode;
import org.terasology.rendering.dag.nodes.LightShaftsNode;
import org.terasology.rendering.dag.nodes.OutlineNode;
import org.terasology.rendering.dag.nodes.ShadowMapNode;
import org.terasology.rendering.dag.nodes.HazeNode;
import static org.terasology.rendering.opengl.DefaultDynamicFBOs.READ_ONLY_GBUFFER;
import org.terasology.rendering.opengl.fbms.DisplayResolutionDependentFBOs;
import org.terasology.rendering.opengl.fbms.ShadowMapResolutionDependentFBOs;
import org.terasology.rendering.world.WorldRenderer;
/**
* Shader parameters for the Debug shader program.
*
*/
public class ShaderParametersDebug extends ShaderParametersBase {
@Override
public void applyParameters(Material program) {
super.applyParameters(program);
Config config = CoreRegistry.get(Config.class);
int texId = 0;
// TODO: switch from CoreRegistry to Context
DisplayResolutionDependentFBOs displayResolutionDependentFBOs = CoreRegistry.get(DisplayResolutionDependentFBOs.class);
ShadowMapResolutionDependentFBOs shadowMapResolutionDependentFBOs = CoreRegistry.get(ShadowMapResolutionDependentFBOs.class);
// TODO: review - might have to go into a debug node
switch (config.getRendering().getDebug().getStage()) {
case SHADOW_MAP:
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
shadowMapResolutionDependentFBOs.bindFboDepthTexture(ShadowMapNode.SHADOW_MAP);
program.setInt("texDebug", texId++, true);
break;
case OPAQUE_COLOR:
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
displayResolutionDependentFBOs.bindFboColorTexture(READ_ONLY_GBUFFER.getName());
program.setInt("texDebug", texId++, true);
break;
case OPAQUE_NORMALS:
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
displayResolutionDependentFBOs.bindFboNormalsTexture(READ_ONLY_GBUFFER.getName());
program.setInt("texDebug", texId++, true);
break;
case OPAQUE_DEPTH:
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
displayResolutionDependentFBOs.bindFboDepthTexture(READ_ONLY_GBUFFER.getName());
program.setInt("texDebug", texId++, true);
break;
case OPAQUE_SUNLIGHT:
case OPAQUE_LIGHT_BUFFER:
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
displayResolutionDependentFBOs.bindFboLightBufferTexture(READ_ONLY_GBUFFER.getName());
program.setInt("texDebug", texId++, true);
break;
case TRANSPARENT_COLOR:
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
displayResolutionDependentFBOs.bindFboColorTexture(RefractiveReflectiveBlocksNode.REFRACTIVE_REFLECTIVE);
program.setInt("texDebug", texId++, true);
break;
case SSAO:
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
displayResolutionDependentFBOs.bindFboColorTexture(AmbientOcclusionNode.SSAO_FBO);
program.setInt("texDebug", texId++, true);
break;
case SOBEL:
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
displayResolutionDependentFBOs.bindFboColorTexture(OutlineNode.OUTLINE);
program.setInt("texDebug", texId++, true);
break;
case BAKED_OCCLUSION:
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
displayResolutionDependentFBOs.bindFboColorTexture(READ_ONLY_GBUFFER.getName());
program.setInt("texDebug", texId++, true);
break;
case RECONSTRUCTED_POSITION:
Camera activeCamera = CoreRegistry.get(WorldRenderer.class).getActiveCamera();
if (activeCamera != null) {
program.setMatrix4("invProjMatrix", activeCamera.getInverseProjectionMatrix(), true);
}
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
displayResolutionDependentFBOs.bindFboDepthTexture(READ_ONLY_GBUFFER.getName());
program.setInt("texDebug", texId++, true);
break;
case BLOOM:
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
displayResolutionDependentFBOs.bindFboColorTexture(BloomBlurNode.ONE_8TH_SCALE_FBO);
program.setInt("texDebug", texId++, true);
break;
case HIGH_PASS:
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
displayResolutionDependentFBOs.bindFboColorTexture(HighPassNode.HIGH_PASS_FBO);
program.setInt("texDebug", texId++, true);
break;
case SKY_BAND:
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
displayResolutionDependentFBOs.bindFboColorTexture(HazeNode.FINAL_HAZE);
program.setInt("texDebug", texId++, true);
break;
case LIGHT_SHAFTS:
GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId);
displayResolutionDependentFBOs.bindFboColorTexture(LightShaftsNode.LIGHT_SHAFTS_FBO);
program.setInt("texDebug", texId++, true);
break;
default:
break;
}
program.setInt("debugRenderingStage", CoreRegistry.get(Config.class).getRendering().getDebug().getStage().getIndex());
}
}