/* * Copyright 2014 MovingBlocks * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.terasology.engine.subsystem.headless.renderer; import org.terasology.rendering.ShaderManager; import org.terasology.rendering.assets.material.Material; import org.terasology.rendering.assets.texture.Texture; public class ShaderManagerHeadless implements ShaderManager { private Material activeMaterial; @Override public void initShaders() { } @Override public void setActiveMaterial(Material material) { activeMaterial = material; } @Override public void bindTexture(int slot, Texture texture) { // Do nothing } @Override public Material getActiveMaterial() { return activeMaterial; } @Override public void recompileAllShaders() { // Do nothing } @Override public void enableDefault() { // Do nothing } @Override public void enableDefaultTextured() { // Do nothing } @Override public void disableShader() { // Do nothing } }