/*
* Copyright 2013 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.physics.bullet;
import com.bulletphysics.collision.dispatch.CollisionObject;
import com.bulletphysics.collision.dispatch.CollisionWorld;
import com.bulletphysics.linearmath.Transform;
import javax.vecmath.Matrix4f;
import javax.vecmath.Quat4f;
import javax.vecmath.Vector3f;
import org.terasology.physics.engine.SweepCallback;
/**
* The bullet implementation of SweepCallback, that holds the results of a collision sweep. (detect what
* collisions would occur if something moved from a to b)
*
*/
public class BulletSweepCallback extends CollisionWorld.ClosestConvexResultCallback implements SweepCallback {
protected CollisionObject me;
protected final Vector3f up;
protected float minSlopeDot;
public BulletSweepCallback(CollisionObject me, org.terasology.math.geom.Vector3f up, float minSlopeDot) {
super(new Vector3f(), new Vector3f());
this.me = me;
this.up = new Vector3f(up.x, up.y, up.z);
this.minSlopeDot = minSlopeDot;
}
@Override
public float addSingleResult(CollisionWorld.LocalConvexResult convexResult, boolean normalInWorldSpace) {
if (convexResult.hitCollisionObject == me) {
return 1.0f;
}
return super.addSingleResult(convexResult, normalInWorldSpace);
}
@Override
public float calculateAverageSlope(float originalSlope, float checkingOffset) {
Vector3f contactPoint = this.hitPointWorld;
float slope = 1f;
boolean foundSlope = false;
Vector3f fromWorld = new Vector3f(contactPoint);
fromWorld.y += 0.2f;
Vector3f toWorld = new Vector3f(contactPoint);
toWorld.y -= 0.2f;
CollisionWorld.ClosestRayResultCallback rayResult = new CollisionWorld.ClosestRayResultCallback(fromWorld, toWorld);
Transform from = new Transform(new Matrix4f(new Quat4f(0, 0, 0, 1), fromWorld, 1.0f));
Transform to = new Transform(new Matrix4f(new Quat4f(0, 0, 0, 1), toWorld, 1.0f));
Transform targetTransform = this.hitCollisionObject.getWorldTransform(new Transform());
CollisionWorld.rayTestSingle(from, to, this.hitCollisionObject, this.hitCollisionObject.getCollisionShape(), targetTransform, rayResult);
if (rayResult.hasHit()) {
foundSlope = true;
slope = Math.min(slope, rayResult.hitNormalWorld.dot(new Vector3f(0, 1, 0)));
}
Vector3f secondTraceOffset = new Vector3f(this.hitNormalWorld);
secondTraceOffset.y = 0;
secondTraceOffset.normalize();
secondTraceOffset.scale(checkingOffset);
fromWorld.add(secondTraceOffset);
toWorld.add(secondTraceOffset);
rayResult = new CollisionWorld.ClosestRayResultCallback(fromWorld, toWorld);
from = new Transform(new Matrix4f(new Quat4f(0, 0, 0, 1), fromWorld, 1.0f));
to = new Transform(new Matrix4f(new Quat4f(0, 0, 0, 1), toWorld, 1.0f));
targetTransform = this.hitCollisionObject.getWorldTransform(new Transform());
CollisionWorld.rayTestSingle(from, to, this.hitCollisionObject, this.hitCollisionObject.getCollisionShape(), targetTransform, rayResult);
if (rayResult.hasHit()) {
foundSlope = true;
slope = Math.min(slope, rayResult.hitNormalWorld.dot(new Vector3f(0, 1, 0)));
}
if (!foundSlope) {
slope = originalSlope;
}
return slope;
}
@Override
public org.terasology.math.geom.Vector3f getHitNormalWorld() {
return new org.terasology.math.geom.Vector3f(hitNormalWorld.x, hitNormalWorld.y, hitNormalWorld.z);
}
@Override
public org.terasology.math.geom.Vector3f getHitPointWorld() {
return new org.terasology.math.geom.Vector3f(hitPointWorld.x, hitPointWorld.y, hitPointWorld.z);
}
@Override
public float getClosestHitFraction() {
return closestHitFraction;
}
@Override
public boolean checkForStep(org.terasology.math.geom.Vector3f direction, float stepHeight, float slopeFactor, float checkForwardDistance) {
boolean moveUpStep;
boolean hitStep = false;
float stepSlope = 1f;
Vector3f lookAheadOffset = new Vector3f(direction.x, direction.y, direction.z);
lookAheadOffset.y = 0;
lookAheadOffset.normalize();
lookAheadOffset.scale(checkForwardDistance);
Vector3f fromWorld = new Vector3f(hitPointWorld);
fromWorld.y += stepHeight + 0.05f;
fromWorld.add(lookAheadOffset);
Vector3f toWorld = new Vector3f(hitPointWorld);
toWorld.y -= 0.05f;
toWorld.add(lookAheadOffset);
CollisionWorld.ClosestRayResultCallback rayResult = new CollisionWorld.ClosestRayResultCallback(fromWorld, toWorld);
Transform transformFrom = new Transform(new Matrix4f(new Quat4f(0, 0, 0, 1), fromWorld, 1.0f));
Transform transformTo = new Transform(new Matrix4f(new Quat4f(0, 0, 0, 1), toWorld, 1.0f));
Transform targetTransform = this.hitCollisionObject.getWorldTransform(new Transform());
CollisionWorld.rayTestSingle(transformFrom, transformTo, this.hitCollisionObject, this.hitCollisionObject.getCollisionShape(), targetTransform, rayResult);
if (rayResult.hasHit()) {
hitStep = true;
stepSlope = rayResult.hitNormalWorld.dot(new Vector3f(0, 1, 0));
}
fromWorld.add(lookAheadOffset);
toWorld.add(lookAheadOffset);
rayResult = new CollisionWorld.ClosestRayResultCallback(fromWorld, toWorld);
transformFrom = new Transform(new Matrix4f(new Quat4f(0, 0, 0, 1), fromWorld, 1.0f));
transformTo = new Transform(new Matrix4f(new Quat4f(0, 0, 0, 1), toWorld, 1.0f));
targetTransform = this.hitCollisionObject.getWorldTransform(new Transform());
CollisionWorld.rayTestSingle(transformFrom, transformTo, this.hitCollisionObject, this.hitCollisionObject.getCollisionShape(), targetTransform, rayResult);
if (rayResult.hasHit()) {
hitStep = true;
stepSlope = Math.min(stepSlope, rayResult.hitNormalWorld.dot(new Vector3f(0, 1, 0)));
}
moveUpStep = hitStep && stepSlope >= slopeFactor;
return moveUpStep;
}
}