/*
* Copyright 2013 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.logic.particles;
import com.google.common.collect.Lists;
import org.terasology.entitySystem.Component;
import org.terasology.math.geom.Vector2f;
import org.terasology.math.geom.Vector3f;
import org.terasology.math.geom.Vector4f;
import org.terasology.network.Replicate;
import org.terasology.reflection.MappedContainer;
import org.terasology.rendering.assets.texture.Texture;
import java.util.List;
/**
*/
public final class BlockParticleEffectComponent implements Component {
public enum ParticleBlendMode {
OPAQUE,
ADD
}
@Replicate
// Can be null for non-block particles
public String blockType;
// If no texture is specified, the default block texture atlas is used
@Replicate
public Texture texture;
@Replicate
public int spawnCount = 16;
@Replicate
public boolean destroyEntityOnCompletion;
@Replicate
public Vector4f color = new Vector4f(1.0f, 1.0f, 1.0f, 1.0f);
@Replicate
public ParticleBlendMode blendMode = ParticleBlendMode.OPAQUE;
// Initial conditions
@Replicate
public Vector3f spawnRange = new Vector3f();
@Replicate
public Vector3f initialVelocityRange = new Vector3f();
@Replicate
public float minSize = 0.1f;
@Replicate
public float maxSize = 1.0f;
@Replicate
public float minLifespan;
@Replicate
public float maxLifespan = 1.0f;
@Replicate
public boolean randBlockTexDisplacement;
@Replicate
public Vector2f randBlockTexDisplacementScale = new Vector2f(0.25f, 0.25f);
// Lifetime conditions
@Replicate
public Vector3f targetVelocity = new Vector3f();
@Replicate
public Vector3f acceleration = new Vector3f();
@Replicate
public boolean collideWithBlocks;
public List<Particle> particles = Lists.newArrayList();
@MappedContainer
public static class Particle {
public Vector3f velocity = new Vector3f();
public Vector3f position = new Vector3f();
public float size = 1.0f;
public float lifeRemaining = 1.0f;
public Vector2f texOffset = new Vector2f(0, 0);
public Vector2f texSize = new Vector2f(1, 1);
public Vector4f color = new Vector4f(1.0f, 1.0f, 1.0f, 1.0f);
}
}