/* * Copyright 2013 MovingBlocks * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.terasology.engine.modes; import org.terasology.engine.GameEngine; /** * @version 0.1 * * A GameState encapsulates a different set of systems and managers being initialized * on state change and updated every iteration of the main loop (every frame). Existing * GameState implementations do not necessarily represent a state of play. * I.e. interacting with the Main Menu is handled through a GameState. * */ public interface GameState { void init(GameEngine engine); void dispose(); void handleInput(float delta); void update(float delta); void render(); /** * @return Whether the game should hibernate when it loses focus */ boolean isHibernationAllowed(); /** * @return identifies the target for logging events */ String getLoggingPhase(); }