/*
* Copyright 2014 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.rendering.nui;
import org.terasology.rendering.nui.events.NUIMouseClickEvent;
import org.terasology.rendering.nui.events.NUIMouseDoubleClickEvent;
import org.terasology.rendering.nui.events.NUIMouseDragEvent;
import org.terasology.rendering.nui.events.NUIMouseOverEvent;
import org.terasology.rendering.nui.events.NUIMouseReleaseEvent;
import org.terasology.rendering.nui.events.NUIMouseWheelEvent;
/**
*/
public interface InteractionListener {
void setFocusManager(FocusManager focusManager);
/**
* Called every frame the mouse is over the interaction region
*/
void onMouseOver(NUIMouseOverEvent event);
/**
* Called if the mouse ceases to be over the interaction region
*/
void onMouseLeave();
/**
* Called when the mouse is clicked over an interaction region associated with this listener
*
* @return Whether the mouse input should be consumed, and thus not propagated to other interaction regions
*/
boolean onMouseClick(NUIMouseClickEvent event);
/**
* Called when the mouse is double-clicked over an interaction region associated with this listener.
* Double clicks occur if the same mouse button is clicked twice with minimal movement and over the same region in a short period.
*
* @return Whether the input should be consumed, and thus not propagated to other interaction regions
*/
boolean onMouseDoubleClick(NUIMouseDoubleClickEvent event);
/**
* Called when the mouse is moved after clicking on the interaction region
*/
void onMouseDrag(NUIMouseDragEvent event);
/**
* Called when the mouse is wheeled while over the interaction region
*
* @return Whether the mouse input should be consumed, and thus not propagated to other interaction regions
*/
boolean onMouseWheel(NUIMouseWheelEvent event);
/**
* Called when the mouse is released after clicking on the interaction region
*/
void onMouseRelease(NUIMouseReleaseEvent event);
/**
* @return True if the mouse was over the interaction region last frame
*/
boolean isMouseOver();
}