/*
* Copyright 2013 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.physics.components;
import com.google.common.collect.Lists;
import org.terasology.entitySystem.Component;
import org.terasology.math.geom.Vector3f;
import org.terasology.network.Replicate;
import org.terasology.physics.CollisionGroup;
import org.terasology.physics.StandardCollisionGroup;
import org.terasology.world.block.ForceBlockActive;
import java.util.List;
/**
*/
@ForceBlockActive
public class RigidBodyComponent implements Component {
@Replicate
public float mass = 10.0f;
@Replicate
public boolean kinematic;
@Replicate(initialOnly = true)
public Vector3f velocity = new Vector3f();
@Replicate
public Vector3f angularFactor = new Vector3f(1f, 1f, 1f);
@Replicate
public Vector3f linearFactor = new Vector3f(1f, 1f, 1f);
@Replicate
public float friction = 0.5f;
@Replicate(initialOnly = true)
public Vector3f angularVelocity = new Vector3f();
@Replicate
public CollisionGroup collisionGroup = StandardCollisionGroup.DEFAULT;
@Replicate
public List<CollisionGroup> collidesWith =
Lists.<CollisionGroup>newArrayList(StandardCollisionGroup.DEFAULT, StandardCollisionGroup.WORLD, StandardCollisionGroup.KINEMATIC);
}