/* * Copyright 2013 MovingBlocks * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.terasology.physics.components; import com.google.common.collect.Lists; import org.terasology.entitySystem.Component; import org.terasology.math.geom.Vector3f; import org.terasology.network.Replicate; import org.terasology.physics.CollisionGroup; import org.terasology.physics.StandardCollisionGroup; import org.terasology.world.block.ForceBlockActive; import java.util.List; /** */ @ForceBlockActive public class RigidBodyComponent implements Component { @Replicate public float mass = 10.0f; @Replicate public boolean kinematic; @Replicate(initialOnly = true) public Vector3f velocity = new Vector3f(); @Replicate public Vector3f angularFactor = new Vector3f(1f, 1f, 1f); @Replicate public Vector3f linearFactor = new Vector3f(1f, 1f, 1f); @Replicate public float friction = 0.5f; @Replicate(initialOnly = true) public Vector3f angularVelocity = new Vector3f(); @Replicate public CollisionGroup collisionGroup = StandardCollisionGroup.DEFAULT; @Replicate public List<CollisionGroup> collidesWith = Lists.<CollisionGroup>newArrayList(StandardCollisionGroup.DEFAULT, StandardCollisionGroup.WORLD, StandardCollisionGroup.KINEMATIC); }