package Roguelike.Sprite; import Roguelike.Global.Direction; import Roguelike.Lights.Light; public final class SpriteEffect { public Sprite Sprite; public Direction Corner; public Light light; public SpriteEffect( Sprite sprite ) { this( sprite, Direction.CENTER, null ); } public SpriteEffect( Sprite sprite, Direction Corner, Light light ) { this.Sprite = sprite; this.Corner = Corner; this.light = light; } }