package Roguelike.GameEvent.OnTurn; import java.util.HashMap; import Roguelike.Entity.Entity; import com.badlogic.gdx.utils.Array; import com.badlogic.gdx.utils.XmlReader.Element; import com.badlogic.gdx.utils.reflect.ClassReflection; import com.badlogic.gdx.utils.reflect.ReflectionException; public abstract class AbstractOnTurnEvent { public abstract boolean handle( Entity entity, float time ); public abstract void parse( Element xml ); public abstract Array<String> toString( HashMap<String, Integer> variableMap ); public static AbstractOnTurnEvent load( Element xml ) { Class<AbstractOnTurnEvent> c = ClassMap.get( xml.getName().toUpperCase() ); AbstractOnTurnEvent type = null; try { type = ClassReflection.newInstance( c ); } catch ( Exception e ) { System.err.println(xml.getName()); e.printStackTrace(); } type.parse( xml ); return type; } public static final HashMap<String, Class> ClassMap = new HashMap<String, Class>(); static { ClassMap.put( "DAMAGE", DamageOverTimeEvent.class ); ClassMap.put( "HEAL", HealOverTimeEvent.class ); } }