package Roguelike.Entity.AI.BehaviourTree.Decorators;
import java.util.HashMap;
import Roguelike.Entity.GameEntity;
import Roguelike.Entity.AI.BehaviourTree.BehaviourTree.BehaviourTreeState;
public class DecoratorDataScope extends AbstractDecorator
{
public DecoratorDataScope()
{
Data = new HashMap<String, Object>();
}
@Override
public BehaviourTreeState evaluate(GameEntity entity)
{
return node.evaluate(entity);
}
}