package Roguelike.Entity.AI.BehaviourTree.Decorators; import java.util.HashMap; import Roguelike.Entity.GameEntity; import Roguelike.Entity.AI.BehaviourTree.BehaviourTree.BehaviourTreeState; public class DecoratorDataScope extends AbstractDecorator { public DecoratorDataScope() { Data = new HashMap<String, Object>(); } @Override public BehaviourTreeState evaluate(GameEntity entity) { return node.evaluate(entity); } }