package Roguelike.GameEvent;
import Roguelike.AssetManager;
import Roguelike.Sprite.Sprite;
import com.badlogic.gdx.utils.XmlReader;
/**
* Created by Philip on 24-Jan-16.
*/
public class AdditionalSprite
{
public Sprite sprite;
public int priorityDiff = 1;
public void parse( XmlReader.Element xml )
{
sprite = AssetManager.loadSprite( xml );
priorityDiff = xml.getIntAttribute( "Priority", 1 );
}
}