package Roguelike.GameEvent; import Roguelike.AssetManager; import Roguelike.Sprite.Sprite; import com.badlogic.gdx.utils.XmlReader; /** * Created by Philip on 24-Jan-16. */ public class AdditionalSprite { public Sprite sprite; public int priorityDiff = 1; public void parse( XmlReader.Element xml ) { sprite = AssetManager.loadSprite( xml ); priorityDiff = xml.getIntAttribute( "Priority", 1 ); } }