package Roguelike.Entity.ActivationAction; import Roguelike.Entity.Entity; import Roguelike.Entity.EnvironmentEntity; import com.badlogic.gdx.utils.XmlReader; /** * Created by Philip on 25-Jan-16. */ public class ActivationActionKillThis extends AbstractActivationAction { @Override public void evaluate( EnvironmentEntity owningEntity, Entity activatingEntity, float delta ) { owningEntity.forceKill = true; } @Override public void parse( XmlReader.Element xml ) { } }