package Roguelike.Entity.ActivationAction;
import Roguelike.Entity.Entity;
import Roguelike.Entity.EnvironmentEntity;
import com.badlogic.gdx.utils.XmlReader;
/**
* Created by Philip on 25-Jan-16.
*/
public class ActivationActionKillThis extends AbstractActivationAction
{
@Override
public void evaluate( EnvironmentEntity owningEntity, Entity activatingEntity, float delta )
{
owningEntity.forceKill = true;
}
@Override
public void parse( XmlReader.Element xml )
{
}
}