package Roguelike.DungeonGeneration.RoomGenerators; import java.util.Random; import Roguelike.DungeonGeneration.DungeonFileParser; import Roguelike.DungeonGeneration.Symbol; import com.badlogic.gdx.utils.XmlReader.Element; public class RandomPlace extends AbstractRoomGenerator { @Override public void process( Symbol[][] grid, Symbol floor, Symbol wall, Random ran, DungeonFileParser dfp ) { for ( int x = 0; x < grid.length; x++ ) { for ( int y = 0; y < grid[0].length; y++ ) { grid[x][y] = ran.nextBoolean() ? floor : wall; } } } @Override public void parse( Element xml ) { } }