package Roguelike.DungeonGeneration.RoomGenerators;
import java.util.Random;
import Roguelike.DungeonGeneration.DungeonFileParser;
import Roguelike.DungeonGeneration.Symbol;
import com.badlogic.gdx.utils.XmlReader.Element;
public class RandomPlace extends AbstractRoomGenerator
{
@Override
public void process( Symbol[][] grid, Symbol floor, Symbol wall, Random ran, DungeonFileParser dfp )
{
for ( int x = 0; x < grid.length; x++ )
{
for ( int y = 0; y < grid[0].length; y++ )
{
grid[x][y] = ran.nextBoolean() ? floor : wall;
}
}
}
@Override
public void parse( Element xml )
{
}
}