package Roguelike.Entity.AI.BehaviourTree.Actions; import com.badlogic.gdx.utils.XmlReader.Element; import Roguelike.Entity.GameEntity; import Roguelike.Entity.AI.BehaviourTree.BehaviourTree.BehaviourTreeState; import Roguelike.Entity.Tasks.TaskWait; public class ActionWait extends AbstractAction { @Override public BehaviourTreeState evaluate(GameEntity entity) { entity.tasks.add(new TaskWait()); State = BehaviourTreeState.SUCCEEDED; return State; } @Override public void cancel() { } @Override public void parse(Element xmlElement) { } }