package Roguelike.Ability.ActiveAbility.TargetingType; import Roguelike.Ability.ActiveAbility.ActiveAbility; import Roguelike.Tiles.GameTile; import com.badlogic.gdx.utils.XmlReader.Element; public class TargetingTypeEntity extends AbstractTargetingType { @Override public void parse(Element xml) { } @Override public boolean isTargetValid(ActiveAbility ab, GameTile tile) { return tile.entity != null; } @Override public AbstractTargetingType copy() { TargetingTypeEntity t = new TargetingTypeEntity(); return t; } }