package Roguelike.Ability.ActiveAbility.TargetingType;
import Roguelike.Ability.ActiveAbility.ActiveAbility;
import Roguelike.Tiles.GameTile;
import com.badlogic.gdx.utils.XmlReader.Element;
public class TargetingTypeEntity extends AbstractTargetingType
{
@Override
public void parse(Element xml)
{
}
@Override
public boolean isTargetValid(ActiveAbility ab, GameTile tile)
{
return tile.entity != null;
}
@Override
public AbstractTargetingType copy()
{
TargetingTypeEntity t = new TargetingTypeEntity();
return t;
}
}