package Roguelike.Fields.OnDeathEffect;
import Roguelike.AssetManager;
import Roguelike.Fields.Field;
import Roguelike.Lights.Light;
import Roguelike.Global.Direction;
import Roguelike.Sprite.Sprite;
import Roguelike.Sprite.SpriteEffect;
import Roguelike.Tiles.GameTile;
import com.badlogic.gdx.utils.XmlReader.Element;
public class SpriteOnDeathEffect extends AbstractOnDeathEffect
{
private Sprite sprite;
@Override
public void process(Field field, GameTile tile)
{
if (field.tile == null) { return; }
Light l = field.getSpriteGroup().light != null ? field.getSpriteGroup().light.copyNoFlag() : null;
Sprite s = sprite.copy();
s.renderDelay = s.animationDelay * (tile.getDist(field.tile)/3);
tile.spriteEffects.add(new SpriteEffect(s, Direction.CENTER, l));
}
@Override
public void parse(Element xml)
{
sprite = AssetManager.loadSprite(xml);
}
}