package Roguelike.GameEvent.OnDeath;
import java.util.HashMap;
import Roguelike.Entity.Entity;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.XmlReader.Element;
import com.badlogic.gdx.utils.reflect.ClassReflection;
import com.badlogic.gdx.utils.reflect.ReflectionException;
public abstract class AbstractOnDeathEvent
{
public abstract boolean handle( Entity entity, Entity killer );
public abstract void parse( Element xml );
public abstract Array<String> toString( HashMap<String, Integer> variableMap );
public static AbstractOnDeathEvent load( Element xml )
{
Class<AbstractOnDeathEvent> c = ClassMap.get( xml.getName().toUpperCase() );
AbstractOnDeathEvent type = null;
try
{
type = ClassReflection.newInstance( c );
}
catch ( Exception e )
{
System.err.println(xml.getName());
e.printStackTrace();
}
type.parse( xml );
return type;
}
public static final HashMap<String, Class> ClassMap = new HashMap<String, Class>();
static
{
ClassMap.put( "ABILITY", AbilityOnDeathEvent.class );
ClassMap.put( "FIELD", FieldOnDeathEvent.class );
ClassMap.put( "HEAL", HealOnDeathEvent.class );
}
}