package Roguelike.Dialogue; import Roguelike.Global; import com.badlogic.gdx.utils.XmlReader; /** * Created by Philip on 26-Jan-16. */ public class DialogueActionRemoveItem extends AbstractDialogueAction { public String name; public int count; @Override public DialogueManager.ReturnType process() { Global.CurrentLevel.player.inventory.removeItem( name, count ); return DialogueManager.ReturnType.ADVANCE; } @Override public void parse( XmlReader.Element xml ) { name = xml.getText(); count = xml.getIntAttribute( "Count", 0 ); } }