package Roguelike.GameEvent.Damage; import java.util.HashMap; import net.objecthunter.exp4j.Expression; import net.objecthunter.exp4j.ExpressionBuilder; import Roguelike.Entity.Entity; import exp4j.Helpers.EquationHelper; public class DamageObject { public int damage; public DamageObject( int damage ) { this.damage = damage; } }