package Roguelike.Entity.ActivationAction;
import Roguelike.Entity.Entity;
import Roguelike.Entity.EnvironmentEntity;
import com.badlogic.gdx.utils.XmlReader;
import com.badlogic.gdx.utils.reflect.ClassReflection;
import java.util.HashMap;
/**
* Created by Philip on 25-Jan-16.
*/
public abstract class AbstractActivationCondition
{
// ----------------------------------------------------------------------
public abstract boolean evaluate( EnvironmentEntity owningEntity, Entity activatingEntity, float delta );
public abstract void parse( XmlReader.Element xml );
// ----------------------------------------------------------------------
public static AbstractActivationCondition load( XmlReader.Element xml )
{
Class<AbstractActivationCondition> c = ClassMap.get( xml.getName().toUpperCase() );
AbstractActivationCondition type = null;
try
{
type = ClassReflection.newInstance( c );
}
catch ( Exception e )
{
System.err.println(xml.getName());
e.printStackTrace();
}
type.parse( xml );
return type;
}
// ----------------------------------------------------------------------
protected static HashMap<String, Class> ClassMap = new HashMap<String, Class>();
// ----------------------------------------------------------------------
static
{
ClassMap.put( "PROXIMITY", ActivationConditionProximity.class );
ClassMap.put( "HASITEM", ActivationConditionHasItem.class );
}
}