package Roguelike.GameEvent.Damage; import java.util.HashMap; import Roguelike.Entity.Entity; import net.objecthunter.exp4j.Expression; import net.objecthunter.exp4j.ExpressionBuilder; import Roguelike.Global; import Roguelike.GameEvent.IGameObject; import com.badlogic.gdx.utils.Array; import com.badlogic.gdx.utils.XmlReader.Element; import exp4j.Helpers.EquationHelper; public final class HealEvent extends AbstractOnDamageEvent { private String condition; private String eqn; private String[] reliesOn; @Override public void applyQuality( int quality ) { condition = condition.replace( "quality", ""+quality ); eqn = eqn.replace( "quality", ""+quality ); } @Override public boolean handle( Entity entity, DamageObject obj, IGameObject parent ) { HashMap<String, Integer> variableMap = entity.getVariableMap(); for ( String name : reliesOn ) { if ( !variableMap.containsKey( name.toLowerCase() ) ) { variableMap.put( name.toLowerCase(), 0 ); } } variableMap.put( "damage", obj.damage ); if ( condition != null ) { int conditionVal = EquationHelper.evaluate( condition, variableMap ); if ( conditionVal == 0 ) { return false; } } int raw = EquationHelper.evaluate( eqn, variableMap ); entity.applyHealing( raw ); return true; } @Override public void parse( Element xml ) { reliesOn = xml.getAttribute( "ReliesOn", "" ).split( "," ); condition = xml.getAttribute( "Condition", null ); if ( condition != null ) { condition = condition.toLowerCase(); } eqn = xml.getText().toLowerCase(); } @Override public Array<String> toString( HashMap<String, Integer> variableMap, IGameObject parent ) { Array<String> lines = new Array<String>(); String line = "Heals the attacker for " + eqn; lines.add( line ); return lines; } }