package Roguelike.GameEvent.Damage;
import java.util.HashMap;
import Roguelike.Entity.Entity;
import net.objecthunter.exp4j.Expression;
import net.objecthunter.exp4j.ExpressionBuilder;
import Roguelike.Global;
import Roguelike.GameEvent.IGameObject;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.XmlReader.Element;
import exp4j.Helpers.EquationHelper;
public final class HealEvent extends AbstractOnDamageEvent
{
private String condition;
private String eqn;
private String[] reliesOn;
@Override
public void applyQuality( int quality )
{
condition = condition.replace( "quality", ""+quality );
eqn = eqn.replace( "quality", ""+quality );
}
@Override
public boolean handle( Entity entity, DamageObject obj, IGameObject parent )
{
HashMap<String, Integer> variableMap = entity.getVariableMap();
for ( String name : reliesOn )
{
if ( !variableMap.containsKey( name.toLowerCase() ) )
{
variableMap.put( name.toLowerCase(), 0 );
}
}
variableMap.put( "damage", obj.damage );
if ( condition != null )
{
int conditionVal = EquationHelper.evaluate( condition, variableMap );
if ( conditionVal == 0 ) { return false; }
}
int raw = EquationHelper.evaluate( eqn, variableMap );
entity.applyHealing( raw );
return true;
}
@Override
public void parse( Element xml )
{
reliesOn = xml.getAttribute( "ReliesOn", "" ).split( "," );
condition = xml.getAttribute( "Condition", null );
if ( condition != null )
{
condition = condition.toLowerCase();
}
eqn = xml.getText().toLowerCase();
}
@Override
public Array<String> toString( HashMap<String, Integer> variableMap, IGameObject parent )
{
Array<String> lines = new Array<String>();
String line = "Heals the attacker for " + eqn;
lines.add( line );
return lines;
}
}