package Roguelike.GameEvent.OnExpire; import Roguelike.Entity.Entity; import com.badlogic.gdx.utils.Array; import com.badlogic.gdx.utils.XmlReader; import com.badlogic.gdx.utils.reflect.ClassReflection; import com.badlogic.gdx.utils.reflect.ReflectionException; import java.util.HashMap; /** * Created by Philip on 26/12/2015. */ public abstract class AbstractOnExpireEvent { public abstract boolean handle( Entity entity ); public abstract void parse( XmlReader.Element xml ); public abstract Array<String> toString( HashMap<String, Integer> variableMap ); public static AbstractOnExpireEvent load( XmlReader.Element xml ) { Class<AbstractOnExpireEvent> c = ClassMap.get( xml.getName().toUpperCase() ); AbstractOnExpireEvent type = null; try { type = ClassReflection.newInstance( c ); } catch ( Exception e ) { System.err.println(xml.getName()); e.printStackTrace(); } type.parse( xml ); return type; } public static final HashMap<String, Class> ClassMap = new HashMap<String, Class>(); static { ClassMap.put( "ABILITY", AbilityOnExpireEvent.class ); ClassMap.put( "KILL", KillOnExpireEvent.class ); } }