package Roguelike.Pathfinding;
import Roguelike.Global.Passability;
import Roguelike.Util.EnumBitflag;
public interface PathfindingTile
{
boolean getPassable( EnumBitflag<Passability> travelType, Object self );
int getInfluence( EnumBitflag<Passability> travelType, Object self );
}