package Roguelike.DungeonGeneration.RoomGenerators;
import java.util.Random;
import Roguelike.DungeonGeneration.DungeonFileParser;
import Roguelike.DungeonGeneration.Symbol;
import com.badlogic.gdx.utils.XmlReader.Element;
public class Basic extends AbstractRoomGenerator
{
@Override
public void process(Symbol[][] grid, Symbol floor, Symbol wall, Random ran, DungeonFileParser dfp)
{
int width = grid.length;
int height = grid[0].length;
for (int x = 0; x < width; x++)
{
for (int y = 0; y < height; y++)
{
if (x == 0 || x == width-1 || y == 0 || y == height-1)
{
grid[x][y] = wall;
}
else
{
grid[x][y] = floor;
}
}
}
}
@Override
public void parse(Element xml)
{
}
}