package Roguelike.DungeonGeneration.RoomGenerators; import java.util.Random; import Roguelike.DungeonGeneration.DungeonFileParser; import Roguelike.DungeonGeneration.Symbol; import com.badlogic.gdx.utils.XmlReader.Element; public class Basic extends AbstractRoomGenerator { @Override public void process(Symbol[][] grid, Symbol floor, Symbol wall, Random ran, DungeonFileParser dfp) { int width = grid.length; int height = grid[0].length; for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { if (x == 0 || x == width-1 || y == 0 || y == height-1) { grid[x][y] = wall; } else { grid[x][y] = floor; } } } } @Override public void parse(Element xml) { } }