package Roguelike.Ability;
import Roguelike.Entity.Entity;
import Roguelike.Sprite.Sprite;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
public interface IAbility
{
String getDescription();
String getName();
void setCaster(Entity entity);
void setTree(AbilityTree.AbilityStage tree );
void onTurn();
void onMove();
void onAttack();
void onWait();
void onDamaged();
void onHealed();
int getCooldown();
void setCooldown( int val );
int getLevel();
Table createTable( Skin skin, Entity entity );
Sprite getIcon();
}