package Roguelike.Fields.OnDeathEffect;
import java.util.HashMap;
import Roguelike.Fields.Field;
import Roguelike.Tiles.GameTile;
import com.badlogic.gdx.utils.XmlReader.Element;
import com.badlogic.gdx.utils.reflect.ClassReflection;
import com.badlogic.gdx.utils.reflect.ReflectionException;
public abstract class AbstractOnDeathEffect
{
public abstract void process(Field field, GameTile tile);
public abstract void parse(Element xml);
//----------------------------------------------------------------------
public static AbstractOnDeathEffect load(Element xml)
{
Class<AbstractOnDeathEffect> c = ClassMap.get(xml.getName().toUpperCase());
AbstractOnDeathEffect type = null;
try
{
type = (AbstractOnDeathEffect)ClassReflection.newInstance(c);
}
catch (ReflectionException e)
{
e.printStackTrace();
}
type.parse(xml);
return type;
}
//----------------------------------------------------------------------
protected static HashMap<String, Class> ClassMap = new HashMap<String, Class>();
//----------------------------------------------------------------------
static
{
ClassMap.put("SPAWN", SpawnOnDeathEffect.class);
ClassMap.put("SPAWNENTITY", SpawnEntityOnDeathEffect.class);
ClassMap.put("DAMAGE", DamageOnDeathEffect.class);
ClassMap.put("STATUS", StatusOnDeathEffect.class);
ClassMap.put("SPRITE", SpriteOnDeathEffect.class);
ClassMap.put( "ABILITY", AbilityOnDeathEffect.class );
}
}