package Roguelike.Entity.Tasks;
import Roguelike.Entity.GameEntity;
public class TaskWait extends AbstractTask
{
private int healAmount = 0;
public TaskWait()
{
}
public TaskWait(int heal)
{
healAmount = heal;
}
@Override
public void processTask(GameEntity obj)
{
obj.applyHealing(healAmount);
}
}