package Roguelike.GameEvent.OnHit;
import Roguelike.Entity.GameEntity;
import Roguelike.Tiles.GameTile;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.XmlReader;
import com.badlogic.gdx.utils.reflect.ClassReflection;
import java.util.HashMap;
public abstract class AbstractOnHitEvent
{
public abstract boolean handle( GameEntity entity, GameTile tile );
public abstract void parse( XmlReader.Element xml );
public abstract Array<String> toString( HashMap<String, Integer> variableMap );
public static AbstractOnHitEvent load( XmlReader.Element xml )
{
Class<AbstractOnHitEvent> c = ClassMap.get( xml.getName().toUpperCase() );
AbstractOnHitEvent type = null;
try
{
type = ClassReflection.newInstance( c );
}
catch ( Exception e )
{
System.err.println(xml.getName());
e.printStackTrace();
}
type.parse( xml );
return type;
}
public static final HashMap<String, Class> ClassMap = new HashMap<String, Class>();
static
{
ClassMap.put( "ABILITY", AbilityOnHitEvent.class );
//ClassMap.put( "FIELD", FieldOnHitEvent.class );
}
}