/**
* Copyright (C) 2002-2012 The FreeCol Team
*
* This file is part of FreeCol.
*
* FreeCol is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* FreeCol is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with FreeCol. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.freecol.server.ai.mission;
import net.sf.freecol.common.model.EquipmentType;
import net.sf.freecol.common.model.Game;
import net.sf.freecol.common.model.Map;
import net.sf.freecol.common.model.Player.Stance;
import net.sf.freecol.common.model.Tile;
import net.sf.freecol.common.model.Unit;
import net.sf.freecol.common.model.UnitType;
import net.sf.freecol.server.ServerTestHelper;
import net.sf.freecol.server.ai.AIMain;
import net.sf.freecol.server.ai.AIUnit;
import net.sf.freecol.server.model.ServerPlayer;
import net.sf.freecol.server.model.ServerUnit;
import net.sf.freecol.util.test.FreeColTestCase;
public class UnitSeekAndDestroyMissionTest extends FreeColTestCase {
private static final EquipmentType muskets
= spec().getEquipmentType("model.equipment.muskets");
private static final UnitType veteranType
= spec().getUnitType("model.unit.veteranSoldier");
@Override
public void tearDown() throws Exception {
ServerTestHelper.stopServerGame();
super.tearDown();
}
public void testCapturedUnitsLoseMission() {
Map map = getTestMap();
Game game = ServerTestHelper.startServerGame(map);
AIMain aiMain = ServerTestHelper.getServer().getAIMain();
// Create attacking player and unit
ServerPlayer player1 = (ServerPlayer) game.getPlayer("model.nation.dutch");
Tile tile1 = map.getTile(2, 2);
Unit attacker = new ServerUnit(game, tile1, player1, veteranType);
AIUnit aiUnit = aiMain.getAIUnit(attacker);
assertNotNull(aiUnit);
// Create defending player and unit
ServerPlayer player2 = (ServerPlayer) game.getPlayer("model.nation.french");
Tile tile2 = map.getTile(2, 1);
Unit defender = new ServerUnit(game, tile2, player2, veteranType, muskets);
player1.setStance(player2, Stance.WAR);
player2.setStance(player1, Stance.WAR);
UnitSeekAndDestroyMission mission = new UnitSeekAndDestroyMission(aiMain,aiUnit,defender);
aiUnit.setMission(mission);
boolean isSeekAndDestroyMission = aiUnit.getMission() instanceof UnitSeekAndDestroyMission;
assertTrue("Attacker should have a UnitSeekAndDestroyMission", isSeekAndDestroyMission);
// simulate capture
attacker.setOwner(player2);
assertTrue("Attacking unit should have been captured", attacker.getOwner() == player2);
// re-check unit mission
aiUnit = aiMain.getAIUnit(attacker);
assertFalse("Captured unit should lose previous mission", aiUnit.getMission() == null);
}
public void testDoNotPursueUnitsInColonies(){
Map map = getTestMap();
Game game = ServerTestHelper.startServerGame(map);
AIMain aiMain = ServerTestHelper.getServer().getAIMain();
// Create attacking player and unit
ServerPlayer player1 = (ServerPlayer) game.getPlayer("model.nation.dutch");
Tile tile1 = map.getTile(2, 2);
Unit attacker = new ServerUnit(game, tile1, player1, veteranType);
AIUnit aiUnit = aiMain.getAIUnit(attacker);
assertNotNull(aiUnit);
// Create defending player and unit
ServerPlayer player2 = (ServerPlayer) game.getPlayer("model.nation.french");
Tile defenderTile = map.getTile(2, 1);
Unit defender = new ServerUnit(game, defenderTile, player2, veteranType, muskets);
player1.setStance(player2, Stance.WAR);
player2.setStance(player1, Stance.WAR);
UnitSeekAndDestroyMission mission = new UnitSeekAndDestroyMission(aiMain,aiUnit,defender);
aiUnit.setMission(mission);
boolean isSeekAndDestroyMission = aiUnit.getMission() instanceof UnitSeekAndDestroyMission;
assertTrue("Attacker should have a UnitSeekAndDestroyMission", isSeekAndDestroyMission);
assertTrue("UnitSeekAndDestroyMission should be valid", aiUnit.getMission().isValid());
// add colony to the defender tile, to simulate the unit entering it
getStandardColony(1, defenderTile.getX(),defenderTile.getY());
String errMsg = "UnitSeekAndDestroyMission should NOT be valid anymore, defender in colony";
assertFalse(errMsg, aiUnit.getMission().isValid());
}
}