/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.server.ai.mission; import net.sf.freecol.common.model.EquipmentType; import net.sf.freecol.common.model.Game; import net.sf.freecol.common.model.Map; import net.sf.freecol.common.model.Player.Stance; import net.sf.freecol.common.model.Tile; import net.sf.freecol.common.model.Unit; import net.sf.freecol.common.model.UnitType; import net.sf.freecol.server.ServerTestHelper; import net.sf.freecol.server.ai.AIMain; import net.sf.freecol.server.ai.AIUnit; import net.sf.freecol.server.model.ServerPlayer; import net.sf.freecol.server.model.ServerUnit; import net.sf.freecol.util.test.FreeColTestCase; public class UnitSeekAndDestroyMissionTest extends FreeColTestCase { private static final EquipmentType muskets = spec().getEquipmentType("model.equipment.muskets"); private static final UnitType veteranType = spec().getUnitType("model.unit.veteranSoldier"); @Override public void tearDown() throws Exception { ServerTestHelper.stopServerGame(); super.tearDown(); } public void testCapturedUnitsLoseMission() { Map map = getTestMap(); Game game = ServerTestHelper.startServerGame(map); AIMain aiMain = ServerTestHelper.getServer().getAIMain(); // Create attacking player and unit ServerPlayer player1 = (ServerPlayer) game.getPlayer("model.nation.dutch"); Tile tile1 = map.getTile(2, 2); Unit attacker = new ServerUnit(game, tile1, player1, veteranType); AIUnit aiUnit = aiMain.getAIUnit(attacker); assertNotNull(aiUnit); // Create defending player and unit ServerPlayer player2 = (ServerPlayer) game.getPlayer("model.nation.french"); Tile tile2 = map.getTile(2, 1); Unit defender = new ServerUnit(game, tile2, player2, veteranType, muskets); player1.setStance(player2, Stance.WAR); player2.setStance(player1, Stance.WAR); UnitSeekAndDestroyMission mission = new UnitSeekAndDestroyMission(aiMain,aiUnit,defender); aiUnit.setMission(mission); boolean isSeekAndDestroyMission = aiUnit.getMission() instanceof UnitSeekAndDestroyMission; assertTrue("Attacker should have a UnitSeekAndDestroyMission", isSeekAndDestroyMission); // simulate capture attacker.setOwner(player2); assertTrue("Attacking unit should have been captured", attacker.getOwner() == player2); // re-check unit mission aiUnit = aiMain.getAIUnit(attacker); assertFalse("Captured unit should lose previous mission", aiUnit.getMission() == null); } public void testDoNotPursueUnitsInColonies(){ Map map = getTestMap(); Game game = ServerTestHelper.startServerGame(map); AIMain aiMain = ServerTestHelper.getServer().getAIMain(); // Create attacking player and unit ServerPlayer player1 = (ServerPlayer) game.getPlayer("model.nation.dutch"); Tile tile1 = map.getTile(2, 2); Unit attacker = new ServerUnit(game, tile1, player1, veteranType); AIUnit aiUnit = aiMain.getAIUnit(attacker); assertNotNull(aiUnit); // Create defending player and unit ServerPlayer player2 = (ServerPlayer) game.getPlayer("model.nation.french"); Tile defenderTile = map.getTile(2, 1); Unit defender = new ServerUnit(game, defenderTile, player2, veteranType, muskets); player1.setStance(player2, Stance.WAR); player2.setStance(player1, Stance.WAR); UnitSeekAndDestroyMission mission = new UnitSeekAndDestroyMission(aiMain,aiUnit,defender); aiUnit.setMission(mission); boolean isSeekAndDestroyMission = aiUnit.getMission() instanceof UnitSeekAndDestroyMission; assertTrue("Attacker should have a UnitSeekAndDestroyMission", isSeekAndDestroyMission); assertTrue("UnitSeekAndDestroyMission should be valid", aiUnit.getMission().isValid()); // add colony to the defender tile, to simulate the unit entering it getStandardColony(1, defenderTile.getX(),defenderTile.getY()); String errMsg = "UnitSeekAndDestroyMission should NOT be valid anymore, defender in colony"; assertFalse(errMsg, aiUnit.getMission().isValid()); } }