/**
* Copyright (C) 2002-2012 The FreeCol Team
*
* This file is part of FreeCol.
*
* FreeCol is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* FreeCol is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with FreeCol. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.freecol.common.model.pathfinding;
import net.sf.freecol.common.model.Europe;
import net.sf.freecol.common.model.Location;
import net.sf.freecol.common.model.Map;
import net.sf.freecol.common.model.PathNode;
import net.sf.freecol.common.model.Player;
import net.sf.freecol.common.model.Settlement;
import net.sf.freecol.common.model.Tile;
import net.sf.freecol.common.model.Unit;
/**
* Handy library of GoalDeciders.
*/
public final class GoalDeciders {
/**
* Gets a composite goal decider composed of two or more individual
* goal deciders. The first one dominates the second etc.
*
* @param gds A series (two minimum) of <code>GoalDecider</code>s
* to compose.
* @return A new <code>GoalDecider</code> composed of the argument
* goal deciders.
*/
public static GoalDecider getComposedGoalDecider(final GoalDecider... gds) {
if (gds.length < 2) {
throw new IllegalArgumentException("Short GoalDecider list");
}
return new GoalDecider() {
private GoalDecider[] goalDeciders = gds;
public PathNode getGoal() {
for (int i = 0; i < goalDeciders.length; i++) {
PathNode path = goalDeciders[i].getGoal();
if (path != null) return path;
}
return null;
}
public boolean hasSubGoals() { return true; }
public boolean check(Unit u, PathNode path) {
boolean ret = false;
for (int i = goalDeciders.length-1; i >= 0; i--) {
ret = goalDeciders[i].check(u, path);
}
return ret;
}
};
}
/**
* Gets a GoalDecider to find the `closest' settlement owned by the
* searching unit player, with connected ports weighted double.
*
* @return The closest settlement goal decider.
*/
public static GoalDecider getOurClosestSettlementGoalDecider() {
return new GoalDecider() {
private PathNode bestPath = null;
private float bestValue = 0.0f;
public PathNode getGoal() { return bestPath; }
public boolean hasSubGoals() { return true; }
public boolean check(Unit u, PathNode path) {
Location loc = path.getLastNode().getLocation();
Settlement settlement = loc.getSettlement();
if (settlement != null && settlement.getOwner().owns(u)) {
float value = ((settlement.isConnectedPort()) ? 2.0f
: 1.0f) / (path.getTotalTurns() + 1);
if (bestValue < value) {
bestValue = value;
bestPath = path;
return true;
}
}
return false;
}
};
}
/**
* Gets a GoalDecider to find the closest high seas tile to a target.
* Used when arriving on the map from Europe.
*
* @return The high seas goal decider.
*/
public static GoalDecider getHighSeasGoalDecider() {
return new GoalDecider() {
private PathNode best = null;
public PathNode getGoal() { return best; }
public boolean hasSubGoals() { return false; }
public boolean check(Unit u, PathNode path) {
if (path.getTile() != null
&& path.getTile().isDirectlyHighSeasConnected()) {
if (best == null || path.getCost() < best.getCost()) {
best = path;
}
return true;
}
return false;
}
};
}
/**
* Builds a simple goal decider to find a single target location.
*
* @param target The target <code>Location</code>.
* @return A <code>GoalDecider</code> that only succeeds for the
* target location.
*/
public static GoalDecider getLocationGoalDecider(final Location target) {
return new GoalDecider() {
private PathNode best = null;
public PathNode getGoal() { return best; }
public boolean hasSubGoals() { return false; }
public boolean check(Unit u, PathNode path) {
if (Map.isSameLocation(path.getLocation(), target)) {
best = path;
return true;
}
return false;
}
};
}
/**
* Builds a goal decider to find an adjacent tile to a target location.
*
* @param target The target <code>Location</code>.
* @return A <code>GoalDecider</code> that only succeeds for tiles adjacent
* to the target location.
*/
public static GoalDecider getAdjacentLocationGoalDecider(Location target) {
final Tile tile = target.getTile();
if (tile == null) return null;
return new GoalDecider() {
private PathNode best = null;
public PathNode getGoal() { return best; }
public boolean hasSubGoals() { return false; }
public boolean check(Unit u, PathNode path) {
Tile t = path.getTile();
if (t != null && t.isAdjacent(tile)) {
best = path;
return true;
}
return false;
}
};
}
}