/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.common.networking; import net.sf.freecol.common.model.Game; import net.sf.freecol.common.model.Map.Direction; import net.sf.freecol.common.model.Player; import net.sf.freecol.common.model.Tile; import net.sf.freecol.common.model.Unit; import net.sf.freecol.common.model.Unit.MoveType; import net.sf.freecol.server.FreeColServer; import net.sf.freecol.server.model.ServerPlayer; import org.w3c.dom.Element; /** * The message sent when attacking. */ public class AttackMessage extends DOMMessage { /** * The id of the attacker. */ private String unitId; /** * The direction to attack. */ private String directionString; /** * Create a new <code>AttackMessage</code> for the supplied unit and * direction. * * @param unit The <code>Unit</code> attacking. * @param direction The <code>Direction</code> to attack in. */ public AttackMessage(Unit unit, Direction direction) { this.unitId = unit.getId(); this.directionString = String.valueOf(direction); } /** * Create a new <code>AttackMessage</code> from a * supplied element. * * @param game The <code>Game</code> this message belongs to. * @param element The <code>Element</code> to use to create the message. */ public AttackMessage(Game game, Element element) { this.unitId = element.getAttribute("unit"); this.directionString = element.getAttribute("direction"); } /** * Handle a "attack"-message. * * @param server The <code>FreeColServer</code> handling the message. * @param player The <code>Player</code> the message applies to. * @param connection The <code>Connection</code> message was received on. * @return An update encapsulating the attack or an error * <code>Element</code> on failure. */ public Element handle(FreeColServer server, Player player, Connection connection) { ServerPlayer serverPlayer = server.getPlayer(connection); Unit unit; try { unit = serverPlayer.getFreeColGameObject(unitId, Unit.class); } catch (Exception e) { return DOMMessage.clientError(e.getMessage()); } Tile tile; try { tile = unit.getNeighbourTile(directionString); } catch (Exception e) { return DOMMessage.clientError(e.getMessage()); } MoveType moveType = unit.getMoveType(tile); if (moveType == MoveType.ENTER_INDIAN_SETTLEMENT_WITH_SCOUT || moveType == MoveType.ENTER_FOREIGN_COLONY_WITH_SCOUT || moveType.isAttack()) { ; // OK } else { return DOMMessage.clientError("Illegal attack move for: " + unitId + " type: " + moveType + " from: " + unit.getLocation().getId() + " to: " + tile.getId()); } Unit defender = tile.getDefendingUnit(unit); if (defender == null) { return DOMMessage.clientError("Could not find defender" + " in tile: " + tile.getId() + " from: " + unit.getLocation().getId()); } // Proceed to attack. return server.getInGameController() .combat(serverPlayer, unit, defender, null); } /** * Convert this AttackMessage to XML. * * @return The XML representation of this message. */ public Element toXMLElement() { return createMessage(getXMLElementTagName(), "unit", this.unitId, "direction", this.directionString); } /** * The tag name of the root element representing this object. * * @return "attack". */ public static String getXMLElementTagName() { return "attack"; } }