/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.client.gui.action; import java.awt.event.ActionEvent; import net.sf.freecol.client.FreeColClient; import net.sf.freecol.client.gui.GUI; import net.sf.freecol.client.gui.panel.Parameters; import net.sf.freecol.common.model.Game; import net.sf.freecol.common.model.Map; import net.sf.freecol.server.generator.TerrainGenerator; /** * An action for determining the high seas tiles. */ public class DetermineHighSeasAction extends FreeColAction { public static final String id = "determineHighSeasAction"; /** * Creates a new <code>DetermineHighSeasAction</code>. * * @param freeColClient The main controller object for the client. * @param gui */ DetermineHighSeasAction(FreeColClient freeColClient, GUI gui) { super(freeColClient, gui, id); } /** * Checks if this action should be enabled. * * @return <code>false</code> if there is no active map. */ @Override protected boolean shouldBeEnabled() { return super.shouldBeEnabled() && freeColClient.isMapEditor() && freeColClient.getGame() != null && freeColClient.getGame().getMap() != null; } /** * Applies this action. * * @param e The <code>ActionEvent</code>. */ public void actionPerformed(ActionEvent e) { final Game game = freeColClient.getGame(); final Map map = game.getMap(); Parameters p = gui.showParametersDialog(); if (p != null) { TerrainGenerator.determineHighSeas(map, p.distToLandFromHighSeas, p.maxDistanceToEdge); } } }