/**
* Copyright (C) 2002-2012 The FreeCol Team
*
* This file is part of FreeCol.
*
* FreeCol is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* FreeCol is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with FreeCol. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.freecol.client.gui.action;
import java.awt.event.ActionEvent;
import net.sf.freecol.client.FreeColClient;
import net.sf.freecol.client.gui.GUI;
import net.sf.freecol.client.gui.panel.Parameters;
import net.sf.freecol.common.model.Game;
import net.sf.freecol.common.model.Map;
import net.sf.freecol.server.generator.TerrainGenerator;
/**
* An action for determining the high seas tiles.
*/
public class DetermineHighSeasAction extends FreeColAction {
public static final String id = "determineHighSeasAction";
/**
* Creates a new <code>DetermineHighSeasAction</code>.
*
* @param freeColClient The main controller object for the client.
* @param gui
*/
DetermineHighSeasAction(FreeColClient freeColClient, GUI gui) {
super(freeColClient, gui, id);
}
/**
* Checks if this action should be enabled.
*
* @return <code>false</code> if there is no active map.
*/
@Override
protected boolean shouldBeEnabled() {
return super.shouldBeEnabled()
&& freeColClient.isMapEditor()
&& freeColClient.getGame() != null
&& freeColClient.getGame().getMap() != null;
}
/**
* Applies this action.
*
* @param e The <code>ActionEvent</code>.
*/
public void actionPerformed(ActionEvent e) {
final Game game = freeColClient.getGame();
final Map map = game.getMap();
Parameters p = gui.showParametersDialog();
if (p != null) {
TerrainGenerator.determineHighSeas(map, p.distToLandFromHighSeas, p.maxDistanceToEdge);
}
}
}