/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.server.ai.mission; import java.util.List; import java.util.logging.Logger; import javax.xml.stream.XMLStreamException; import javax.xml.stream.XMLStreamReader; import javax.xml.stream.XMLStreamWriter; import net.sf.freecol.common.model.Colony; import net.sf.freecol.common.model.Goods; import net.sf.freecol.common.model.GoodsContainer; import net.sf.freecol.common.model.GoodsType; import net.sf.freecol.common.model.IndianSettlement; import net.sf.freecol.common.model.Location; import net.sf.freecol.common.model.Map.Direction; import net.sf.freecol.common.model.Market; import net.sf.freecol.common.model.PathNode; import net.sf.freecol.common.model.Player; import net.sf.freecol.common.model.Tension; import net.sf.freecol.common.model.Unit; import net.sf.freecol.common.model.pathfinding.CostDeciders; import net.sf.freecol.server.ai.AIMain; import net.sf.freecol.server.ai.AIMessage; import net.sf.freecol.server.ai.AIUnit; /** * Mission for demanding goods from a specified player. */ public class IndianDemandMission extends Mission { private static final Logger logger = Logger.getLogger(IndianDemandMission.class.getName()); private static final String tag = "AI native demander"; /** The mission target, which is the colony to demand from. */ private Colony target; /** Whether this mission has been completed or not. */ private boolean completed; /** Whether the demand has been made or not. */ private boolean demanded; /** * Creates a mission for the given <code>AIUnit</code>. * * @param aiMain The main AI-object. * @param aiUnit The <code>AIUnit</code> this mission is created for. * @param target The <code>Colony</code> receiving the gift. */ public IndianDemandMission(AIMain aiMain, AIUnit aiUnit, Colony target) { super(aiMain, aiUnit); this.target = target; Unit unit = getUnit(); if (!unit.getOwner().isIndian() || !unit.canCarryGoods()) { throw new IllegalArgumentException("Unsuitable unit: " + unit); } uninitialized = false; } /** * Creates a new <code>IndianDemandMission</code> and reads the given * element. * * @param aiMain The main AI-object. * @param in The input stream containing the XML. * @throws XMLStreamException if a problem was encountered during parsing. * @see net.sf.freecol.server.ai.AIObject#readFromXML */ public IndianDemandMission(AIMain aiMain, XMLStreamReader in) throws XMLStreamException { super(aiMain); readFromXML(in); uninitialized = getAIUnit() == null; } /** * Checks if the unit is carrying a tribute (goods). * * @return True if the unit is carrying goods. */ private boolean hasTribute() { return hasTribute(getAIUnit()); } /** * Checks if a unit is carrying a tribute. * * @param aiUnit The <code>AIUnit</code> to check. * @return True if the unit is carrying goods. */ private static boolean hasTribute(AIUnit aiUnit) { return aiUnit.getUnit().hasGoodsCargo(); } // Mission interface /** * Gets the mission target. * * @return The target <code>Colony</code>. */ public Location getTarget() { return target; } /** * Why would this mission be invalid with the given unit? * * @param aiUnit The <code>AIUnit</code> to test. * @return A reason why the mission would be invalid with the unit, * or null if none found. */ private static String invalidMissionReason(AIUnit aiUnit) { String reason = invalidAIUnitReason(aiUnit); return (reason != null) ? reason : (aiUnit.getUnit().getIndianSettlement() == null) ? "home-destroyed" : null; } /** * Why would an IndianDemandMission be invalid with the given * unit and colony. * * @param aiUnit The <code>AIUnit</code> to test. * @param colony The <code>Colony</code> to test. * @return A reason why the mission would be invalid with the unit * and colony or null if none found. */ private static String invalidColonyReason(AIUnit aiUnit, Colony colony) { String reason = invalidTargetReason(colony); if (reason != null) return reason; final Unit unit = aiUnit.getUnit(); final Player owner = unit.getOwner(); Player targetPlayer = colony.getOwner(); switch (owner.getStance(targetPlayer)) { case UNCONTACTED: case PEACE: case ALLIANCE: return "bad-stance"; case WAR: case CEASE_FIRE: Tension tension = unit.getIndianSettlement() .getAlarm(targetPlayer); if (tension != null && tension.getLevel() .compareTo(Tension.Level.CONTENT) <= 0) return "happy"; break; } return null; } /** * Why is this mission invalid? * * @return A reason for mission invalidity, or null if none found. */ public String invalidReason() { return (completed) ? "completed" : invalidReason(getAIUnit(), target); } /** * Why would this mission be invalid with the given AI unit? * * @param aiUnit The <code>AIUnit</code> to check. * @return A reason for invalidity, or null if none found. */ public static String invalidReason(AIUnit aiUnit) { return invalidMissionReason(aiUnit); } /** * Why would this mission be invalid with the given AI unit and location? * * @param aiUnit The <code>AIUnit</code> to check. * @param loc The <code>Location</code> to check. * @return A reason for invalidity, or null if none found. */ public static String invalidReason(AIUnit aiUnit, Location loc) { String reason = invalidMissionReason(aiUnit); return (reason != null) ? reason : (loc instanceof Colony) ? invalidColonyReason(aiUnit, (Colony)loc) : Mission.TARGETINVALID; } // Not a one-time mission, omit isOneTime(). /** * Performs the mission. */ public void doMission() { String reason = invalidReason(); if (reason != null) { logger.finest(tag + " broken(" + reason + "): " + this); return; } final AIUnit aiUnit = getAIUnit(); final Unit unit = getUnit(); final IndianSettlement is = unit.getIndianSettlement(); while (!completed) { if (hasTribute()) { Unit.MoveType mt = travelToTarget(tag, is, CostDeciders.avoidSettlementsAndBlockingUnits()); switch (mt) { case MOVE_NO_MOVES: return; case MOVE: // Arrived! break; default: logger.warning(tag + " unexpected delivery move type: " + mt + ": " + this); moveRandomly(tag, null); return; } // Unload the goods GoodsContainer container = unit.getGoodsContainer(); for (Goods goods : container.getCompactGoods()) { Goods tribute = container.removeGoods(goods.getType()); is.addGoods(tribute); } logger.finest(tag + " completed unloading tribute at " + is.getName() + ": " + this); completed = true; return; } // Move to the target's colony and demand Unit.MoveType mt = travelToTarget(tag, target, null); Direction d; switch (mt) { case MOVE_NO_MOVES: return; case ATTACK_SETTLEMENT: d = unit.getTile().getDirection(target.getTile()); if (d != null) break; // Arrived at target, handled below. // Fall through case ATTACK_UNIT: // Something is blocking our path Location blocker = resolveBlockage(aiUnit, target); if (blocker == null) { logger.warning(tag + " could not resolve blockage" + ": " + this); moveRandomly(tag, null); unit.setMovesLeft(0); } else { logger.finest(tag + " blocked by " + blocker + ", attacking: " + this); d = unit.getTile().getDirection(blocker.getTile()); AIMessage.askAttack(aiUnit, d); } return; default: logger.warning(tag + " unexpected demand move type: " + mt + ": " + this); moveRandomly(tag, null); return; } Player enemy = target.getOwner(); Goods goods = selectGoods(target); int gold = 0; int oldGoods = (goods == null) ? 0 : unit.getGoodsCount(goods.getType()); if (goods == null) { if (!enemy.checkGold(1)) { completed = true; logger.finest(tag + " completed empty handed" + " at " + target.getName() + ": " + this); return; } gold = enemy.getGold() / 20; if (gold == 0) gold = enemy.getGold(); } demanded = true; boolean accepted = AIMessage.askIndianDemand(aiUnit, target, goods, gold); if (accepted && (gold > 0 || hasTribute())) { if (goods != null) { logger.finest(tag + " accepted at " + target.getName() + " tribute: " + goods.toString() + ": " + this); continue; // Head for home } else { logger.finest(tag + " completed at " + target.getName() + " tribute: " + gold + " gold: " + this); } } else { // Consider attacking if not content. int unitTension = (is == null) ? 0 : is.getAlarm(enemy).getValue(); int tension = Math.max(unitTension, unit.getOwner().getTension(enemy).getValue()); d = unit.getTile().getDirection(target.getTile()); boolean attack = tension >= Tension.Level.CONTENT.getLimit() && d != null; logger.finest(tag + " completed with refusal" + " at " + target.getName() + ((attack) ? "(attacking)" : "") + ": " + this); if (attack) { AIMessage.askAttack(aiUnit, d); return; } } // Consume any remaining moves. completed = true; moveRandomlyTurn(tag); } } /** * Selects the most desirable goods from the colony. * * @param target The colony. * @return The goods to demand. */ public Goods selectGoods(Colony target) { Tension.Level tension = getUnit().getOwner().getTension(target.getOwner()).getLevel(); int dx = getSpecification().getIntegerOption("model.option.nativeDemands") .getValue() + 1; GoodsType food = getSpecification().getPrimaryFoodType(); Goods goods = null; if (tension.compareTo(Tension.Level.CONTENT) <= 0 && target.getGoodsCount(food) >= GoodsContainer.CARGO_SIZE) { int amount = (target.getGoodsCount(food) * dx) / 6; if (amount > 0) { return new Goods(getGame(), target, food, capAmount(amount, dx)); } } else if (tension.compareTo(Tension.Level.DISPLEASED) <= 0) { Market market = target.getOwner().getMarket(); int value = 0; for (Goods currentGoods : target.getCompactGoods()) { int goodsValue = market.getSalePrice(currentGoods); if (currentGoods.getType().isFoodType() || currentGoods.getType().isMilitaryGoods()) { continue; } else if (goodsValue > value) { value = goodsValue; goods = currentGoods; } } if (goods != null) { goods.setAmount(capAmount(goods.getAmount(), dx)); return goods; } } else { // military goods for (GoodsType preferred : getSpecification().getGoodsTypeList()) { if (preferred.isMilitaryGoods()) { int amount = target.getGoodsCount(preferred); if (amount > 0) { return new Goods(getGame(), target, preferred, capAmount(amount, dx)); } } } // storable building materials (what do the natives need tools for?) for (GoodsType preferred : getSpecification().getGoodsTypeList()) { if (preferred.isBuildingMaterial() && preferred.isStorable()) { int amount = target.getGoodsCount(preferred); if (amount > 0) { return new Goods(getGame(), target, preferred, capAmount(amount, dx)); } } } // trade goods for (GoodsType preferred : getSpecification().getGoodsTypeList()) { if (preferred.isTradeGoods()) { int amount = target.getGoodsCount(preferred); if (amount > 0) { return new Goods(getGame(), target, preferred, capAmount(amount, dx)); } } } // refined goods for (GoodsType preferred : getSpecification().getGoodsTypeList()) { if (preferred.isRefined() && preferred.isStorable()) { int amount = target.getGoodsCount(preferred); if (amount > 0) { return new Goods(getGame(), target, preferred, capAmount(amount, dx)); } } } } // haven't found what we want Market market = target.getOwner().getMarket(); int value = 0; for (Goods currentGoods : target.getCompactGoods()) { int goodsValue = market.getSalePrice(currentGoods); if (goodsValue > value) { value = goodsValue; goods = currentGoods; } } if (goods != null) { goods.setAmount(capAmount(goods.getAmount(), dx)); } return goods; } private int capAmount(int amount, int difficulty) { int finalAmount = Math.max((amount * difficulty) / 6, 1); // natives can only carry one load of goods finalAmount = Math.min(finalAmount, GoodsContainer.CARGO_SIZE); return finalAmount; } // Serialization /** * Writes all of the <code>AIObject</code>s and other AI-related * information to an XML-stream. * * @param out The target stream. * @throws XMLStreamException if there are any problems writing to the * stream. */ protected void toXMLImpl(XMLStreamWriter out) throws XMLStreamException { toXML(out, getXMLElementTagName()); } /** * {@inheritDoc} */ protected void writeAttributes(XMLStreamWriter out) throws XMLStreamException { super.writeAttributes(out); if (target != null) { out.writeAttribute("target", target.getId()); } out.writeAttribute("completed", Boolean.toString(completed)); out.writeAttribute("demanded", Boolean.toString(demanded)); } /** * Reads all the <code>AIObject</code>s and other AI-related information * from XML data. * * @param in The input stream with the XML. * @throws XMLStreamException if there are any problems reading * from the stream. */ protected void readAttributes(XMLStreamReader in) throws XMLStreamException { super.readAttributes(in); String str = in.getAttributeValue(null, "target"); target = getGame().getFreeColGameObject(str, Colony.class); str = in.getAttributeValue(null, "completed"); completed = Boolean.valueOf(str).booleanValue(); str = in.getAttributeValue(null, "demanded"); demanded = Boolean.valueOf(str).booleanValue(); } /** * Returns the tag name of the root element representing this object. * * @return "indianDemandMission". */ public static String getXMLElementTagName() { return "indianDemandMission"; } }