/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.server.ai.mission; import net.sf.freecol.common.model.Ability; import net.sf.freecol.common.model.Colony; import net.sf.freecol.common.model.CombatModel.CombatResult; import net.sf.freecol.common.model.Europe; import net.sf.freecol.common.model.Game; import net.sf.freecol.common.model.GoodsType; import net.sf.freecol.common.model.Map; import net.sf.freecol.common.model.PathNode; import net.sf.freecol.common.model.Tile; import net.sf.freecol.common.model.TileType; import net.sf.freecol.common.model.Unit; import net.sf.freecol.common.model.UnitType; import net.sf.freecol.server.ServerTestHelper; import net.sf.freecol.server.ai.AIGoods; import net.sf.freecol.server.ai.AIMain; import net.sf.freecol.server.ai.AIPlayer; import net.sf.freecol.server.ai.AIUnit; import net.sf.freecol.server.ai.Transportable; import net.sf.freecol.server.ai.mission.TransportMission.Destination; import net.sf.freecol.server.control.InGameController; import net.sf.freecol.server.model.ServerPlayer; import net.sf.freecol.server.model.ServerUnit; import net.sf.freecol.util.test.FreeColTestCase; import net.sf.freecol.util.test.FreeColTestUtils; public class TransportMissionTest extends FreeColTestCase { private static final GoodsType horsesType = spec().getGoodsType("model.goods.horses"); private static final TileType plainsType = spec().getTileType("model.tile.plains"); private static final UnitType colonistType = spec().getUnitType("model.unit.freeColonist"); private static final UnitType galleonType = spec().getUnitType("model.unit.galleon"); private static final UnitType privateerType = spec().getUnitType("model.unit.privateer"); private static final UnitType wagonType = spec().getUnitType("model.unit.wagonTrain"); @Override public void tearDown() throws Exception { ServerTestHelper.stopServerGame(); super.tearDown(); } public void testTransportMissionInvalidAfterCombatLost() { Map map = getCoastTestMap(plainsType); Game game = ServerTestHelper.startServerGame(map); InGameController igc = ServerTestHelper.getInGameController(); AIMain aiMain = ServerTestHelper.getServer().getAIMain(); assertNotNull(aiMain); ServerPlayer dutch = (ServerPlayer) game.getPlayer("model.nation.dutch"); AIPlayer aiPlayer = aiMain.getAIPlayer(dutch); // Create a ship at sea carrying a colonist Tile tile1 = map.getTile(12, 9); Unit galleon = new ServerUnit(game, tile1, dutch, galleonType); AIUnit aiUnit = aiMain.getAIUnit(galleon); assertNotNull(aiUnit); assertTrue(galleon.hasAbility(Ability.NAVAL_UNIT)); assertEquals("Galleon should be repaired in Europe", dutch.getEurope(), galleon.getRepairLocation()); Unit colonist = new ServerUnit(game, galleon, dutch, colonistType); assertTrue(colonist.getLocation()==galleon); // Create the attacker, also at sea ServerPlayer french = (ServerPlayer) game.getPlayer("model.nation.french"); Tile tile2 = map.getTile(11, 9); Unit privateer = new ServerUnit(game, tile2, french, privateerType); // assign transport mission to the ship aiUnit.setMission(new TransportMission(aiMain, aiUnit)); // Simulate the combat igc.combat(dutch, privateer, galleon, fakeAttackResult(CombatResult.WIN, privateer, galleon)); // Verify that the outcome of the combat is a return to Europe // for repairs and also invalidation of the transport mission // as side effect. assertTrue(galleon.isUnderRepair()); assertFalse(aiUnit.getMission().isValid()); // This will call AIPlayer.abortInvalidMissions() and change // the carrier mission. aiPlayer.startWorking(); assertFalse(aiUnit.getMission() instanceof TransportMission); } public void testGetNextStopAlreadyAtDestination(){ Map map = getCoastTestMap(plainsType); Game game = ServerTestHelper.startServerGame(map); InGameController igc = ServerTestHelper.getInGameController(); AIMain aiMain = ServerTestHelper.getServer().getAIMain(); assertNotNull(aiMain); ServerPlayer dutch = (ServerPlayer) game.getPlayer("model.nation.dutch"); // create a ship carrying a colonist Tile colonyTile = map.getTile(9, 9); getStandardColony(1, colonyTile.getX(), colonyTile.getY()); Unit galleon = new ServerUnit(game, colonyTile, dutch, galleonType); AIUnit aiUnit = aiMain.getAIUnit(galleon); assertNotNull(aiUnit); // assign transport mission to the ship TransportMission mission = new TransportMission(aiMain, aiUnit); aiUnit.setMission(mission); Transportable goods = new AIGoods(aiMain,galleon, horsesType,50, colonyTile); mission.addToTransportList(goods); // Exercise Destination dest = mission.getNextDestination(); // Test assertNotNull("Unit should have a destination",dest); assertTrue("Unit should be already at the destination", dest.isAtDestination()); } public void testGetNextStopIsEurope(){ Map map = getCoastTestMap(plainsType); Game game = ServerTestHelper.startServerGame(map); InGameController igc = ServerTestHelper.getInGameController(); AIMain aiMain = ServerTestHelper.getServer().getAIMain(); assertNotNull(aiMain); ServerPlayer dutch = (ServerPlayer) game.getPlayer("model.nation.dutch"); Europe europe = dutch.getEurope(); assertNotNull("Setup error, europe is null", europe); // create a ship carrying a colonist in a colony Tile colonyTile = map.getTile(9, 9); getStandardColony(1, colonyTile.getX(), colonyTile.getY()); Unit galleon = new ServerUnit(game, colonyTile, dutch, galleonType); AIUnit aiUnit = aiMain.getAIUnit(galleon); assertNotNull(aiUnit); // assign transport mission to the ship TransportMission mission = new TransportMission(aiMain, aiUnit); aiUnit.setMission(mission); Transportable goods = new AIGoods(aiMain, galleon, horsesType,50, europe); mission.addToTransportList(goods); // Exercise Destination dest = mission.getNextDestination(); // Test assertNotNull("Unit should have a destination",dest); assertTrue("Destination should be Europe", dest.moveToEurope()); assertNotNull("Unit should have a path",dest.getPath()); } public void testGetNextStopIsColony(){ Map map = getCoastTestMap(plainsType); Game game = ServerTestHelper.startServerGame(map); InGameController igc = ServerTestHelper.getInGameController(); AIMain aiMain = ServerTestHelper.getServer().getAIMain(); assertNotNull(aiMain); ServerPlayer dutch = (ServerPlayer) game.getPlayer("model.nation.dutch"); Europe europe = dutch.getEurope(); assertNotNull("Setup error, europe is null", europe); // create a ship carrying a colonist Tile colonyTile = map.getTile(9, 9); Tile galleonTile = map.getTile(9, 10); getStandardColony(1, colonyTile.getX(), colonyTile.getY()); Unit galleon = new ServerUnit(game, galleonTile, dutch, galleonType); AIUnit aiUnit = aiMain.getAIUnit(galleon); assertNotNull(aiUnit); // assign transport mission to the ship TransportMission mission = new TransportMission(aiMain, aiUnit); aiUnit.setMission(mission); Transportable goods = new AIGoods(aiMain, galleon, horsesType,50, colonyTile); mission.addToTransportList(goods); // Exercise Destination dest = mission.getNextDestination(); // Test assertNotNull("Unit should have a destination",dest); assertFalse("Destination should not be Europe", dest.moveToEurope()); PathNode destPath = dest.getPath(); assertNotNull("Unit should have a path", destPath); assertEquals("Unit destiny should be the colony", destPath.getLastNode().getTile(),colonyTile); } public void testGetDefaultDestination() { Map map = getCoastTestMap(plainsType); Game game = ServerTestHelper.startServerGame(map); InGameController igc = ServerTestHelper.getInGameController(); AIMain aiMain = ServerTestHelper.getServer().getAIMain(); assertNotNull(aiMain); ServerPlayer dutch = (ServerPlayer) game.getPlayer("model.nation.dutch"); Europe europe = dutch.getEurope(); assertNotNull("Setup error, europe is null", europe); // create a ship Tile galleonTile = map.getTile(9, 10); Unit galleon = new ServerUnit(game, galleonTile, dutch, galleonType); AIUnit aiUnit = aiMain.getAIUnit(galleon); assertNotNull(aiUnit); // assign transport mission to the ship TransportMission mission = new TransportMission(aiMain, aiUnit); aiUnit.setMission(mission); assertTrue("Setup error, player should not have colonies", dutch.getColonies().isEmpty()); // Exercise Destination dest = mission.getDefaultDestination(); // Test assertNotNull("Unit should have a destination",dest); assertTrue("Destination should be Europe", dest.moveToEurope()); // add colony Tile colonyTile = map.getTile(9, 9); FreeColTestUtils.ColonyBuilder builder = FreeColTestUtils.getColonyBuilder(); builder.colonyTile(colonyTile).initialColonists(1).player(dutch).build(); assertFalse("Player should now have a colony", dutch.getColonies().isEmpty()); // Exercise dest = mission.getDefaultDestination(); // Test assertNotNull("Unit should have a destination",dest); assertFalse("Destination should not be Europe", dest.moveToEurope()); PathNode destPath = dest.getPath(); assertNotNull("Unit should have a path", destPath); assertEquals("Unit destiny should be the colony", destPath.getLastNode().getTile(),colonyTile); } public void testWagonTrain() { Map map = getTestMap(); Game game = ServerTestHelper.startServerGame(map); Colony one = getStandardColony(3, 3, 3); Colony two = getStandardColony(3, 8, 8); assertEquals(one.getOwner(), two.getOwner()); AIMain aiMain = ServerTestHelper.getServer().getAIMain(); assertNotNull(aiMain); Unit wagonTrain = new ServerUnit(game, one.getTile(), (ServerPlayer) one.getOwner(), wagonType); AIUnit wagon = aiMain.getAIUnit(wagonTrain); assertNotNull(wagon); wagon.abortMission("test"); assertEquals("Transport mission valid", null, TransportMission.invalidReason(wagon)); TransportMission mission = new TransportMission(aiMain, wagon); Destination destination = mission.getDefaultDestination(); assertNotNull(destination); assertTrue("Wagon should already be in colony one.", destination.isAtDestination()); wagonTrain.setLocation(one.getTile().getAdjacentTile(Map.Direction.NE)); destination = mission.getDefaultDestination(); assertNotNull(destination); assertFalse(destination.isAtDestination()); assertNotNull(destination.getPath()); assertEquals("Default destination should be colony one.", one.getTile(), destination.getPath().getLastNode().getTile()); AIGoods goods = new AIGoods(aiMain, two, horsesType, 20, one); mission.addToTransportList(goods); assertEquals("Destination should now be colony two.", mission.getNextDestination().getPath().getLastNode().getTile(), two.getTile()); } }